If you catch it, you'll be unable to play spells... primarily because you won't have any to cast! This deck is centered around destroying your hand while the bulls of mayhem wreck your life total.

Neheb, the Worthy is a great commander for minotaurs and introduced me to the strength and durability of the minotaur tribe. Giving them all First Strike makes your bulls really hard to touch while simultaneously dealing big damage quickly. Being able to also force discards adds a bizarre control element to the game especially with 3 or more people.

I've worked really hard to make this deck as optimal as I can and I'd love some support via a comment/upvote or both! Let's spark up some discussion since Hour of Devastation will have even more minotaurs and we could really use some extra love for our cows. Thanks for reading!


  • Anaba Spirit Crafter is a card I really slept on and I'm not sure why. I guess I missed the fact that his ability affects himself as well. He may not look like much for his cost (especially since he came from Homelands, the undisputed worst block in MtG history), but he can actually get pretty big whilst pumping up your minotaurs.

  • Bloodrage Brawler, the safer, stronger version of Minotaur Explorer . Very strong for a 2 drop!

  • Fanatic of Mogis is another card I foolishly ignored for a while. This guy dealt 24 dmg in the first main phase by himself because he kept getting bounced by a Dissipation Field. So while my 4 or so bulls were waiting to attack, the fanatic decided to just close the game out by himself! This deck has a fair amount of red permanents, so including himself, you're going to be dealing big damage, trust me on this one.

  • Felhide Petrifier makes your minotaurs even harder to touch. A great card for minotaurs that most likely already have haste and first strike!

  • Felhide Spiritbinder is kinda special since you can copy any target creature on the battlefield when he becomes untapped for cheap. Who said minotaurs were a bad tribal, this guy is freakin' awesome!?

  • Flurry of Horns . Because Flurry of Horns .

  • Gorehorn Minotaurs get insanely big pretty easily so they were hard not to add. Doing the damage to activate bloodthirst is laughably easy in this deck especially when you have a card like...

  • Karplusan Minotaur , the beast of coin flips. Your creatures will practically never die to his ping ability if you miss the flip since minotaurs have good durability. He's definitely one of the most fun minotaurs just because he's so unique.

  • Kragma Butcher is also really interesting since all you need to do is tap/untap him once in order to make him a 4/3 forever. Unless he gets Sudden Spoiling'd or something... you get the idea though.

  • Kragma Warcaller is one of the best minotaurs in this deck period. He does friggin' everything and affects himself with his triggers- a great thing for a lord to have. Becomes a 3 drop with Didgeridoo or Ragemonger and will allow you to super wreck mega face.

  • Lord of Shatterskull Pass becomes really, really big and can even wipe your opponents' boards. Satisfyingly easy to level up and man is he worth it.

  • Minotaur Aggressor is a great Didgeridoo target and a huge threat in combat that most creatures won't be able to deal with.

  • Minotaur Skullcleaver is a nice face basher. Gets in quick and deals damage quick.

  • Rageblood Shaman is the truest of all minotaur lords. Gives us extra toughness where most other minotaur lords just grant offense, and the trample is too sweet.

  • Ragemonger is super useful and one of my pet cards. He makes our commander a one drop and cuts the casting costs of our minotaurs by a great margin. One of the best cards in the deck hands down.

  • Raging Minotaur was apparently a big threat back in the old days of standard. Haste is always great!

  • Tahngarth, Talruum Hero is the homeboy. He acts as an effective piece of removal and basically has vigilance. He pretty much always lays a smackdown on our opponents.


  • Didgeridoo is one of the main reasons I made this deck! If you're playing minotaurs, this thing is a must-have. It cheapens the cost of the minotaurs in your hand and essentially gives them flash since you can activate the ability at any time. Keep in mind that you aren't casting them, but none of our minotaurs have triggers on cast (just ETB's), so we're A-okay.

  • Shared Animosity is a blast to play with and since our minotaurs are gonna be decked out with first strike for a majority of our game, we'll be swinging for a lot of damage while evading the the blowback from any of their blockers.



total_euphoria says... #1

I appreciate it's not a token deck but have you considered Flurry of Horns for flavour? How about Warchanter of Mogis??

May 19, 2017 5:54 a.m.

Indexxical says... #2

I have Flurry of Horns! It's even in the description.

I also used to run Warchanter of Mogis, but he always ended up costing too much for what I got out of him so I switched him out for Karplusan Minotaur.

Thanks for checking the deck out all the same; I'm considering changing up my utility cards and adding things in from my sideboard like Whip of Erebos, but I'm just not sure what to replace.

May 19, 2017 3:33 p.m.

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Compare to inventory
Date added 1 month
Last updated 1 week

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.47
Tokens 2/3 Minotaur, 2/2 Zombie
Folders Things to Consider
Views 1155

Revision 12 (1 week ago)

+1 Burnished Hart main
-1 Adaptive Automaton main

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