Sideboard

Instant (5)

Enchantment (3)

Sorcery (3)


Maybeboard

Instant (1)

Enchantment (1)

Creature (1)


The idea of this deck is to get a lot of +1/+1 counters on creatures that also give some utility, so I can use them to get some value as they get casted and close the game when I add some extra counters.

I try that every creature have some counter synergy, but the ones that don't have it (Birds of Paradise and Vampire Nighthawk) give me good value in the form of evasion, ramp and creature control, the lifelink is good in some matchups and helps me to gain some life lost by using painlands.

Nissa, Voice of Zendikar, Gavony Township and Mikaeus, the Lunarch are the cards that give all my creatures +1/+1 counters, I like Gavony Township the most because of its versatility but the three of them are good at different situations.

Hardened Scales and Winding Constrictor are the cards that make this deck a lot better, it can work without them, but it would do some crazy things if one or more copies are on the battlefield (like making all your creatures bigger than anything your opponents can draw in just one Gavony Township, they also make Mikaeus more cheap to cast, also helps to get creatures out of Lightning Bolt or even Dismember range and it can be done easily)

Spike Feeder may seem like a strange addition, but the constant life gain is very helpful as I can put multiple counters on it every turn, so it can gain me some time or beat completely aggro or burn if I have my combo pieces soon. It also works as a win condition and mana sink, because of the ability to move counters, they double or triple when I have Hardened Scales or Constrictor, so I can pump an unblocked attacker or get more counters in general.

Walking Ballista is an obvious inclusion in this deck, because it gives so much value to the counters, is a good draw in every moment of the game, gives creature control, closes the game and can use mana that I don't need.

The non creature part of the deck is intended to disrupt in the first turns while I establish a better board state, Abrupt Decay for things like Ensnaring Bridge or Blood Moon that can be a treat to the strategy, Thoughtseize for things that my removal can't hit or massive treats to my creatures (like a Supreme Verdict), Dromoka's Command because it follows the counter strategy and the other effects can be relevant in some cases. The one I'm not sure about is Tragic Slip because it doesn't work 100% of the times, but Fatal Push is very similar as I don't use fetchlands and Path to Exile's drawback sometimes feel so big.

The sideboard objective is to outdraw players with so much removal or control decks that make my creatures target so often using Shapers' Sanctuary and Spellskite.Duress for discarding things that are hard for us to interact and stopping some combo decks. Nature's Claim is basically for affinity while we put stronger creatures on the battlefield, but has a lot of surprising uses in random matchups. The last cards in the sideboard are for making life more difficult for control decks, because are the type I have the hardest time dealing with. Relic of Progenitus is the form of graveyard hate I use, only run one because of Scavenging Ooze in the main deck, so it is not always needed that soon.

Some advice will be so much appreciated as this is my own build and is always good to know other people thoughts and points of view as I might overlooked some details or know less cards that many of you.

Targeted discard is sometimes a problem to this deck, because 2 or 3 consecutive spells of that kind can leave me with a very bad hand since my cards use some synergy, so suggestions on playing against that are welcome.

Also some cards that I are good didn't make to the final 75 even if they are good like Lingering Souls so you can help me make some changes if you think there is a better card I could use. I'm totally open to suggestions.

Thanks for reading and I hope you like this deck or help me to make it better.

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Casual

85% Competitive

Date added 6 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 1 Mythic Rares

45 - 5 Rares

9 - 3 Uncommons

2 - 6 Commons

Cards 60
Avg. CMC 1.69
Tokens Plant 0/1 G
Folders Decks
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