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Enchantment (1)


Just the current version of a deck I've been tweaking and adding to for several years.

Classic Voltron playstyle: essentially make Rafiq (the Commander) beefy and swing in for a ton of damage while making sure the rest of the table doesn't kill you first.

I don't have win-rate information, and I doubt it would be good in a competition, but it's fun to play and has some surprising turns that usually result in at least one person getting absolutely obliterated.

Some of these cards are teched in to balance out my particular playgroup, so if something seems out of place that might be why.

Any recommendations, thoughts, or questions would be appreciated (assuming anyone actually sees this on this gargantuan database of decks).

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

40 - 3 Rares

23 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.09
Tokens Beast 3/3 G, Copy Clone, Emblem Ajani Steadfast, Emblem Narset Transcendent, Phyrexian Germ 0/0 B, Plant 0/2 G
Folders exam
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