Alright folks! This is like the third time I've made a Yennett deck so I hope by now I've learned how to do it.

Now I talked to some people that play blue more than I do, which is to say... at all. And they told me I didn't have any of the esper staples I need to make this commander work. I did have a couple of other things though that I figured I could cobble together into some sort of perverse imitation of an actual deck.

This is what I came up with.

So there's an exquisite blood and a sanguine bond in there which go infinite if they're both out the same time. Now that's pretty sweet but I don't have any tutors worth a damn, razaketh's rite is just about it. Now mnemonic wall and some other piddly little common I threw in can grab instants and sorceries out of the graveyard if you want to tutor twice for the bond and the blood but that piddly little common and mnemonic wall serve a much better purpose.

Take those two and mix either with both peregrine drake and displace then you've got yourself an infinite mana combo. I suggest you use this combo filter all of the lands out of your deck and scry the card you want to the top of the deck using isolated watchtower. If you're clever and use arch of orazca or muldrifter you can draw your whole deck too, but I don't own a lab maniac so that's a dangerous move for me. That's why you don't see either of those cards up there. Once you've stacked your deck the way want you can move on to a 3rd win con.

Stealing shot is always fun especially at a magic table. That's why you can use agent of treachery and a handful of fun dimir cards to slowly build up an army of other people's things then just win.

Or if theft isn't your style you can try to pull off the weakest win con in the deck, even after commander damage. Revel in riches, smothering tithe and a board wipe can work as a win con on your next upkeep, problem is though, all it takes is one person to wipe all artifacts, or kill the enchantment and your up a creek.

Hopefully, the several win cons that have a decent amount of overlap with the utility in the rest of the deck and the other win cons plus a generous helping of control spells can keep you and more importantly yennett alive for a victory.

Probably not though as I tend to be shit at building in blue.

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91% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

43 - 0 Rares

15 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.85
Tokens Treasure, Zombie Warrior 4/4 B
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