A budget pauper deck. I know it's called $10 Treefolks, but without any lands it actually costs ~$7. I love Treefolk so much, before I even knew how to play magic I owned a copy of
since I love the art on that card, not knowing how severely mediocre that card actually is :P
Land recursion is fun to mess around with, most of the time you are cycling a cycle land and then bringing it back with
to cycle it again. This will get you tons of cards, and once you get an
on the field you will be drawing like mad.
can get absolutely nuts. Early game you are going to be playing at least 1 Treefolk spell each turn, and on turns that you play a forest that's +4/+4 for our little oak here. Later in the game you'll hopefully have an
on the field who will give your oak +4/+4 at instant speed, which is incredibly useful. Just remember to use him sparringly since the deck doesn't have unlimited forests.
is a recent addition to the deck and a huge help for card advantage. Since we have no problem replanting our sacrificed lands, you should be tapping this every turn. You'll want to sacrifice forests and the moors the most since forests grow the oak and the moors will cycle for more cards.
is a great deterrent for attackers, so try not to tap it during your turn if you can help it. If a 2 toughness attacker comes wandering your way, then jump for joy because that attacker is now dead and
just hit the board again because of
is going to be a very useful card. If you have any inversions in your hand, try and play
soon, since each one will let you take out a slightly more tough creature during your turn. With only two out, you'll be able to take out a
by having each of them poke it and finish it off with the spell.
is also very helpful since it activates your oak, giving it another +2/+2 boost. It is also an instant so if you find yourself in a tight spot with some attackers, you can take out the 3/3 and block with your now 3/5 Oak. If you get any huge creatures remember that Everbark can help out your oak at instant speed and Quicksand can finish it off.
Also I think I mentioned this already but you need to use
very sparringly since the deck doesn't have all that many forests. Maybe pop it off a couple times early game to thin your deck and then hold off until you really need it. The first time you use Everbark, count the number of forests in your library. Keep track of that number so that you know how much fuel you have left for your oak. Don't use Everbark if you have only 1 forest left because then your opponent will catch on that you are out of forests.
Take out the flying creatures quickly. Hopefully you'll be able to just prune them off with the poplar but using inversion to kill a hefty flier shouldn't feel like a waste. We don't have much to deal with them besides
who will only stop them from attacking until they become 4/4s.
Made a couple overall changes such as having 2 Cloudcrown Oaks instead of 1 and moving the poplar count down from 3 to 2. I really liked having three but I don't know what card to remove to add an extra. Also scrapping Feldon's Cane, if you want to put it in the sideboard be my guest but I doubt it'll be very useful in many matchups (though this is one thing I have not tested so I may be wrong). Added 2 Rancor by replacing 2 of my 6 dredging spells (Grisly Salvage, Grapple with the Past) Now there's only four... and they are all Grapple. I think 5 would be a perfect number but not sure what to remove...
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.