I built this deck to be competitive in a 2 v 2 format, but hope it could stand on its own as well. Ive tried to focus on bringing out Hydras, but also tried to build in early protection against fliers, artifacts and enchantments...

This deck needs mana ramp, so that is achieved by the Elvish Mystic, Llanowar Tribe and Nissa's Pilgrimage and eventually Caged Sun... plus the Pilgrimages are great deck thinners. Unbound Flourishing is a great card for this deck for both the X on the creatures and the X on the Zenith.

Since this deck is mono-green you don't need any of those special lands, so you can spend your $$$ on the rest of the deck.

The Reclamation Sage are my artifact/enchantment removal while the Sky Shooter help guard from fliers until the Hydras get rolling.

Nature's Way is used for creature removal. Plus it gives trample to your mean nasty Hydra's... The Vigilance is a bonus!

Green Sun's Zenith are there to help pull out the creatures you need.

Elemental Bond and Harmonize provide card draw.

The Paragon of Eternal Wilds and Dragon Fangs are there to provide your Hydras with Trample, and the +1/+1 is a nice bonus as well. Plus the Paragon makes for a nice mid range creature/blocker, while Dragon Fangs has a free "return from the graveyard" ability... I often put this on my Skyshooter early on, just to get it in the graveyard.

Overwhelming Stampede can turn your little guys into big guys for the win.

Asceticism is an awesome card. Not only does it provide Hexproof to all your creatures, it also lets you regenerate in case you come up against any Deathtouch creatures. Plus, in group play you can regenerate your teammate's creatures as well.

I forgot to mention... there are Hydra's. Lots and Lots of Hydras!

Its a fun deck since the overall strategy doesn't change, but the many different Hydras and their powers add variability. Plus Hydras are just cool... It doesn't really matter which one you play, your opponent will complain how overpowered they are.

Cheers!

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Date added 9 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

16 - 0 Rares

13 - 0 Uncommons

8 - 0 Commons

Cards 61
Avg. CMC 2.85
Tokens Hydra */* G
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