Here we are again with more Mayael the Anima shenanigans, with what I feel has became a more solid deck over time, mixing and replacing a ever evolving deck. I am still open to suggestions that can make this deck more effective in the long run.

Why I use it

Blightsteel Colossus - I get that people are not a fan of this, but most of the time it shows up late game to do its damage, but as soon as he hits the field there is a follow up of an exile or sacrifice that sweeps him away.

Iona, Shield of Emeria - Very rarely do I actually use her ability for the intent of being used, such as shutting down mono color decks. A lot of the time it is used to curve a certain part of someone's deck to cause her to be a target.

Linvala, Keepr of Silence - Have you seen a 1,000,000,000/1,000,000,000 token? I have and screw you Ghave, Guru of Spores!

Vorinclex, Voice of Hunger - Again he is a target for a turn or two, but generally gets sacrificed or exile.

The Eldrazi, because I think they are fun and really enjoy their field presence, and It That Betrays goes along with Wave of Vitriol to regain as much back as possible.

Q: Why do you play five of each basic land?A: Wave of Vitriol and Blood Moon have a tendency to make you want to ensure you have your proper mana base.

Q: Where are you ramp spells?A: Cuts had to be made, and I didn't want to over dedicate to ramping, and I don't run into being denied mana often. Also between Mana Reflection, Mirari's Wake, and Vorinclex, Voice of Hunger I can get some amped up mana.

Combo

Blightsteel Colossus + Xenagos, God of Revels 22/22 Infect with Haste and Trample, GO!

Avenger of Zendikar + Gisela, Blade of Goldnight + Purphoros, God of the Forge With 10 lands, that is 40 damage around the board.

Captain Sisay + Elvish Piper Filter, and playing for cheap.

It That Betrays + Wave of Vitriol All that sacrifice!

As always I am open for suggestions and constructive comments on how I can continue pushing my deck forward. If you recommend a card, please recommend what I should remove for it. Thank you all for taking your time to read through this, and happy gaming. If you like what you see hit that +1 button.

Suggestions

Updates Add

Made some needed changes, still working on gaining some of the suggested cards, but ran into the problem of not enough enchantment destruction and/or artifact distruction so dropped some unneeded items to clear room for them to better counter play.

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Date added 9 years
Last updated 2 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

24 - 0 Mythic Rares

45 - 0 Rares

13 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 5.44
Tokens Elephant 3-3 G, Morph 2/2 C, Plant 0/1 G, Wurm 5/5 G w/ Trample
Folders Commander, EDH Decks
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