Sideboard


Maybeboard


This is a budget-friendly tribal Vampire deck for Modern. It can be built for under $100 USD.

The list wants to present a clock with Vampire creatures. A comprehensive removal package is included to help you keep more bodies on the board than your opponent. Tribal synergy adds several value plays to the deck's repertoire.

The deck can actually play against top-tier Modern strategies. It is fairly weak against certain narrow decks like 8-Rack and Scapeshift, though. This list sideboards strong answers to Affinity, Death's Shadow Aggro, Tron variants, and graveyard-dependent strategies like Living End. Some hand disruption provides a catch-all against many fast aggro and combo decks. So, while this plays on a budget, it has tools to give you a fighting chance to compete against top-tier strategies in Modern.

Non-Budget Upgrades

Several cards stand out as obvious upgrades in a non-budget list. Replacing eight or so Swamps with fetch lands that search for Swamps would help filter the list. This would also make Bloodghast an auto-include. Fatal Push is one of the best removal spells in Modern, but sits at close to $8 to $10 USD. Kalitas, Traitor of Ghet is still a bit expensive, but would make a strong sideboard piece against reanimator lists and certain aggro decks. One Nykthos, Shrine to Nyx is a possible upgrade for the mana base. A wide board state would allow a lot of black mana to be produced. This could be useful for dumping our hand early or spending a lot of from Kalastria Highborn 's trigger after a sweeper or a combat in which a lot of our creatures die. Cavern of Souls and Mutavault, since this is a tribal list, are obvious (but very expensive) upgrades to the mana base. Urborg, Tomb of Yawgmoth is also an important upgrade piece because it helps negate the penalty (not having black mana available) for playing utility lands like Ghost Quarter and those listed above. Finally, Aether Vial could make the deck's clock even quicker, but we'd need to drop some removal and play even more creatures.

Card Choices

Creatures

  • Captivating Vampire: Basic Vampire lord with an activated ability that is pretty narrow in Modern (it's rare to have five creatures in play). We only play one because it's generally a lightning rod for removal, but its ability is strong enough for us to include it in a flex 3-drop slot.

  • Drana, Liberator of Malakir: A new include that helps the list go over the top. Connecting with her often sets up a one-two punch that finishes the opponent, if we have a wide enough board.

  • Gatekeeper of Malakir: On the board he's just a basic Vampire bear. Kicking him for an extra gives us a Cruel Edict , which is great for tempo. It's also nice mainboard hate against Boggles.

  • Kalastria Highborn : Cornerstone of the deck that allows us to spend mana throughout the game to race aggro decks and advance our clock. It even triggers off of creatures we steal with Captivating Vampire. Probably the best tribal synergy here.

  • Shadow Alley Denizen: An important 1-drop that makes our creatures evasive. She is vital to the strategy, as we need to be getting in with a least one creature every turn.

  • Vampire Cutthroat : This creature is difficult to block and provides a two point life swing every time it connects.

  • Vampire Lacerator : Our most aggressive 1-drop. Trades well in the early game and helps set up a fast clock. If he is hurting you too much, try to use him to chump block.

  • Vampire Nighthawk: Trades with almost any creature and helps us race. Playing him stabilizes the deck, and flying is important in Modern.

Other Spells

  • Dismember: This is a strong answer that we can pay life for early. It will kill most things in the format, and we can spend the black mana on it late to avoid hurting ourselves too much.

  • Urge to Feed : Removal that puts +1/+1 counters on untapped Vampires (you can even tap the ones with summoning sickness). This is a useful combat trick, especially when group blocking large creatures.

  • Victim of Night: This is a fairly nonconditional kill spell in Modern, since the creature types it prohibits as targets are pretty rare. Sideboard it out if it comes up blank too often in a matchup.

  • Feast of Blood : Sorcery speed and the requirement of controlling two Vampires makes this a little narrow, but the ability to kill anything and gain 4 life for two mana is too good to pass up completely. The tempo advantage this card confers when played properly can help us win races.

  • Sign in Blood: Draw engine for mono-black that we can aim at opponents when appropriate.

Sideboard

  • Damping Matrix : This is primarily for the Affinity matchup. You'll want to sideboard aggressively for it when you can. It comes down on Turn 3, though, so we have some other tools to help buy extra time against Affinity's fast clock.

  • Dark Betrayal : This is primarily for the Death's Shadow matchup since it hits most of their threats. This is also fine against any aggro or midrange list that leans on black threats.

  • Ghost Quarter: We already have two copies on the mainboard for Tron, but another copy is very necessary for that matchup. This can be a tough matchup if we don't hit one of these, but sometimes we can still race them. Ghost Quarter is just useful against any deck with a greedy mana base, too.

  • Inquisition of Kozilek: This is a catch-all hand disruption card that hits most things in Modern. This is almost always a good choice if we are on the play. Use it against Affinity, Death's Shadow, Living End (use to take their Violent Outbursts), or any aggro or midrange list. It has many strong applications in the format, so the sideboard seems incomplete without it.

  • Ratchet Bomb: A bit of a catch-all removal piece that answers all types of nonland permanents. It's particularly strong against Affinity but also shines against Elves. It can destroy most auras in the Boggles matchup, too.

  • Relic of Progenitus: Graveyard hate. Bring this in against Death's Shadow to slow down their delve cards and to devalue Snapcaster Mage. Use it to stop Living End's combo. If you are against Dredge lists, you must also play this. Play this against anything that leans on the graveyard for value.

  • Vampire Hexmage: This is a nice piece of tech that happens to be in our tribe. Bring this in against any deck that relies on counters, especially those featuring permanents like planeswalkers. It can remove Tron's Karn Liberated and stops Affinity's Arcbound Ravager. You can also play it to turn off opposing Aether Vials in Merfolk or Death and Taxes. First strike makes it a relevant combatant, especially if you can get it bigger. Its free sacrifice ability also has good synergy with Kalastria Highborn .

Suggestions

Updates Add

The singles market has changed significantly since I last looked at this deck. The Modern metagame is also quite different. So, I made several changes and improvements based on these developments. Keeping the list under $100 USD remains the primary design goal.

A much more intelligent and effective sideboard is now listed. The reprinting of Inquisition of Kozilek in Conspiracy: Take the Crown and Modern Masters 2017 Edition has made the card fall to under $10 USD. That allows us to run it in place of Duress. Relic of Progenitus is cheap now, too, so we can play it. Damping Matrix is our best answer for Affinity, even though it is slow. Dark Betrayal is a budget Fatal Push for Death's Shadow aggro decks, and it also hits Gurmag Angler. I removed the ineffective Haunted Fengraf for Ghost Quarter and sideboarded another copy as answers to Tron variants (Eldrazi and otherwise). Drown in Sorrow is a sweeper against aggro lists (including Affinity) and tokens.

The mainboard now includes Drana, Liberator of Malakir along with a playset of Shadow Alley Denizen. I adjusted some creature numbers, too, and I went down slightly on removal spells since there were too many for an aggro deck. I cut Go for the Throat in favor of a pair of Dismember, which is now cheap enough to play. The list is more aggressive and hopefully a bit more stable in this configuration. A mix of aggressive, evasive creatures and efficient, synergistic removal spells should make this a solid budget list for players looking to compete in Modern while playing a tribal strategy.

Finally, there is Aether Revolt's Gifted Aetherborn to consider. It is hard to imagine a better two-mana Vampire. It seems correct to run some number of this card, but I am unsure of which cards to cut for it. Sign in Blood seems a likely candidate, but a card this efficient really seems to want to be played as a 4-of. I'll have to playtest and consider.

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Revision 15 See all

(6 years ago)

-3 Gifted Aetherborn main
+3 Vampire Cutthroat main
Top Ranked
  • Achieved #14 position overall 9 years ago
Date added 9 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

5 - 5 Rares

21 - 10 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 1.95
Folders Budget Decks, Modern, Mono Black, MonoBlack Decks, Interesting Decks, vampire deck, possible decks, Vampires, New, black
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