I know Atraxa and superfriends is getting boring to hear but I wanted to make an overview of my deck for me and anyone who might be interested. At the moment the deck is running kind of smooth but I am always looking for improvement possibilities

I started building Atraxa with the intention of abusing experience counters from cards that i dont play anymore but this deck wasn't very consistent so I have chosen some nice Planeswalker which I wanted to see in play and optimised the deck for them.

Like most Superfriends deck, a lot of interaction is build around Doubling Season. An Enlightened Tutor is going to be added soon. Most of the recursion in this deck can bring back the Season from my graveyard and if this isn't needed - for bringing back a Planeswalker.

For WinCondition I need to say that most of the games this deck wins is because of generating an enourmous amount of value each turn to shut down most of the plays the enemies can do. (My Playgroup is not playing maximum competetive so I am trying to maintain a Powerlevel around 80 to max. 90%)

Playing the deck is really fun most of the time if I got enough time to stabilize, so not every Matchup is optimal for this deck but thats okay for me) Now I am looking for some possibilities to make the deck more consistent with the experience other users may share (I know the landbase is a bit wierd but these are the lands I was allready owning)

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

41 - 0 Rares

11 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Ashaya, the Awoken World, Construct 0/0 C, Copy Clone, Eldrazi Scion 1/1 C, Emblem Elspeth, Knight-Errant, Emblem Gideon of the Trials, Emblem Tamiyo, Field Researcher, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Illusion 2/2 U w/ Phantasmal, Kor Ally 1/1 W, Soldier 1/1 W, Zombie 2/2 B
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