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Judges tower

Unknown

sibnova

Creature (95)

Land (25)


Full current judges tower

Rules

1.You own every card you draw for purposes of things like Homeward Path.

  1. Begin the game with 0 cards in hand.

3.You must play every card in your hand as soon as legally possible. All optional modes are mandatory, to the extent that you can fulfill them (ex. casting Mnemonic Wall with an empty graveyard is legal, but if theres any spells in the yard you must target one with Mnemonic Walls ETB trigger).

4.You must activate every activated ability of permanents you control once per turn per legal target as soon as legally possible. Always activate abilities from the bottom of the card up (for instance, if you satisfy Mosswort Bridges hideaway requirement you must activate it on upkeep, not the mana ability).

5.If a spell or ability has X in its mana cost, X is always 5.You must attack with all legal attackers and block with all legal blockers whenever the option is presented to you.

6.All players have infinite life.

7.All players have infinite mana.

8.You lose this round if you commit a game rules violation.

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Date added 8 years
Last updated 5 years
Legality

This deck is Unknown legal.

Rarity (main - side)

13 - 0 Mythic Rares

100 - 0 Rares

63 - 0 Uncommons

41 - 0 Commons

Cards 234
Avg. CMC 3.58
Tokens Angel 4/4 W, Beast 3/3 G, Copy Clone, Elephant 3/3 G, Knight 2/2 W w/ Vigilance, Morph 2/2 C, Soldier 1/1 RW, Spirit 1/1 W, Wolf 2/2 G
Folders Jank
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