This is my Rith, The Awakener list. It's fairly normal in it's function, and I experiment with it often to get a faster and more reliable deck without going too crazy.

The deck very often wins in a single turn after making some tokens, as is normal with these decks. My playgroup is heavy on removal and true politics. People do the right play more often than they do the "make a pact" play. Interaction, and hidden information is very important. You might need to do things in a flash, and prepare for a good turn.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

47 - 0 Rares

15 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.86
Tokens Beast 3/3 G, Beast 4/4 G, Clue, Goblin 1/1 R, Human 1/1 W, Monk 1/1 W, Pegasus 1/1 W, Plant 0/1 G, Saproling 1/1 G, Satyr 2/2 GR, Soldier 1/1 W, Warrior 1/1 W, Wurm 6/6 G
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