With the addition of Omnath, Locus of Rage and Titania, Protector of Argoth, Horde became much more viable as a Commander deck that can solo a table. My play group is an awkward mishmash of slightly competitive and slightly casual decks, Boros Charm + Counterflux + Overwhelming Denial are held in hand to prevent mass land destruction, which the deck loses to on the spot. They can be expanded upon or taken out depending on the playgroup.

Brainstorm + Maelstrom Wanderer or Jace, the Mind Sculptor or Flamekin Harbinger.

Omnath, Locus of Rage or Avenger of Zendikar or Roil Elemental plus any fetchland. Sitting on fetches in play if no more sources of mana are needed is suggested, and powerful for the right turn.

Omnath, Locus of Rage + Skullmulcher and Duneblast + Omnath, Locus of Rage

Flickerwisp and NovaChaser turn Horde of Notions into a WUBRG AEtherling once in your yard.

Sol Ring was in the deck for a while but I found it to be strangely lackluster; the deck would much rather play a land fixing effect, with most lands either being in play or in your graveyard by later game.

Horde of Notions shouldn't be played until you have access to two of each color of mana, preferably with Flickerwisp in the graveyard. This endures you are more than likely able to affect the board state in some way with his ability, as the deck should have easily sustained itself with powerful effects from the other elementals. This is the most fun tribal deck I've ever played and it still is surprising me with interesting interactions.

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30% Casual

70% Competitive

Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

56 - 0 Rares

10 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 4.17
Tokens Beast 3/3 G, Elemental 5/3 G, Elemental 5/5 RG, Elemental */* GW, Plant 0/1 G, Shapeshifter 1/1 C
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