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A standard revolt deck, able to play turn two 4/3 creatures. The deck can play slightly longer matches but would still like to end it early. The main deck has three ways to get revolt for free turn two, the unbridled growth the Hope and the map, all of which also give an added bonus. The fact they can be played turn one make them all invaluable and although the map comes in tapped it can also mana fix. You more often than not want a turn two play with a revolted Greenwheel or Gear Renegade and should try to get your starting hand close to that goal because after turn four the deck loses most of its aggression to larger creatures. As a fun fact, the ballista can be played for zero to activate revolt and the Hope can be sacrificed at any time whether or not its done damage to an opponent. he Renegade Rallier is a great card for reestablishing a board presence after a board wipe, NEVER play him without a target or revolt as his utility could then be used later anyway. The side board offers some help agaist control with the Hopes and Heroic Interventions, the Harpooner should be swapped in against other creature based decks along side the Stasis Snares. The Naram renegade is there to help defend against bigger creature based decks.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

16 - 5 Rares

15 - 7 Uncommons

12 - 3 Commons

Cards 60
Avg. CMC 2.02
Tokens Servo 1/1 C
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