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Maybeboard


Not sure why but this deck preformed well. It beat superfriends and r/w vehicales. Not sure if they were having bad draws. But it worked so I'd like to keep this one together and improving. Couple questions I'll answer now.

Why no werewolves?

Wolves are at there full power and dont depend on someone not playing something there turn to flip.

Will you add werewolves?

Probably not I tried the wearewolf route and they actually play to slow just cause they're really more powerful when flipped.

Why wolves?

There my favourite animal and I wanted to make a fun mess around deck that houses them but going better then other decks I've made in play test made me want to see if it's possible to place with only wolves in the deck.

What kinda problems did I face while play testing?

Creatures were hit and miss making the start a little shaky but I pulled it out with Assembled Alphas and Wolf of Devils Breach. Most my removal depends on creatures being on the field.

I'd love any feedback and help improving. But I'd like to keep this in standard and only wolf based. Upvotes are appreciated thanks.

Suggestions

Updates Add

Added Scourge Wolf to up the creature base. Fixed the mana base a little more to try to make it more consistent with draws. Play test to follow.

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Revision 3 See all

(6 years ago)

Date added 7 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

9 - 0 Rares

22 - 11 Uncommons

7 - 4 Commons

Cards 60
Avg. CMC 3.08
Tokens Emblem Arlinn Kord, Wolf 2/2 G
Folders Favorites, Wolves inspiration
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