Merfolk Tribal Chulane

I'm looking for some advice to make this deck a little more competitive. I love the merfolk tribe so I decided to throw this commander deck together. I've only had the opportunity to play this 1v1 and it's been getting wrecked. In multiplayer it might be different. Just some advice on what to include and take out. I have a bunch of cards in my maybe board that could potentially be inserted. Let me and ahead of time thank you!

Combos:

Intruder Alarm + Stonybrook Schoolmaster on battlefield using a Kumena, azami, Survivor's Encampment will generate infinite 1/1 merfolk tokens.

Intruder Alarm + Rootwater Hunter Using Kumena, Azami, Survivor's Encampment, Ping infinite times with Rootwater Hunters tap ability.

Intruder Alarm + Kiora's Follower + Survivor's Encampment + Stonybrook Schoolmaster infinite colorless mana

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100% Casual

Competitive

Revision 3 See all

(3 years ago)

-1 Academy Ruins maybe
-1 Adarkar Wastes main
-2 Akroma's Vengeance main
-1 Aquitect's Will main
-2 Arcanis the Omnipotent maybe
+1 Aura Shards main
-1 Azami, Lady of Scrolls main
+1 Basilisk Collar main
+1 Breeding Pool main
-1 Brushland maybe
-1 Cancel main
+1 Castle Vantress main
-1 Cold-Eyed Selkie main
-1 Commander's Sphere main
-1 Cosi's Trickster main
+1 Craterhoof Behemoth main
+1 Cryptolith Rite main
-1 Curiosity maybe
+1 Deepchannel Mentor main
-1 Deeproot Champion maybe
and 106 other change(s)
Date added 4 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

40 - 0 Rares

27 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Elk 3/3 G, Food, Merfolk 1/1 U w/ Hexproof, Merfolk Wizard 1/1 U, Treasure
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