Kalemne voltron/Giant tribal.

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It's not easy to build around a Giant theme, since there just aren't a lot of tribal cards for Giants compared to Goblins or Zombies. In fact, all the Giant tribal cards came from only one block, Lorwyn. These are: Thundercloud Shaman , Hearthcage Giant , Stinkdrinker Daredevil , Sunrise Sovereign , Giant Harbinger , Borderland Behemoth , Ancient Amphitheater , Feudkiller's Verdict . Crush Underfoot , Giant's Ire . After cutting out the under-performing ones, the rest are too few to make this deck tribal enough. Therefore cards suitable for any tribal deck are included: Konda's Banner, Crib Swap, Urza's Incubator, Harsh Mercy .

Giants lack not only good tribal cards but also good creatures. Most are high-cost and under-performing. However the high cost is what makes the voltron side of the deck work (for Kalamnes's trigger). So we would have to stick to large creatures and make up for speed with ramps and early removals. The Giants with better potential (besides the tribal ones) are: Sun Titan, Inferno Titan, Kalemne's Captain , Stonehewer Giant, Warchief Giant , Hamletback Goliath, Protector of the Crown , Brion Stoutarm . A few others are added so that we can have enough Giants. To make the deck more powerful, Godo, Bandit Warlord, Gisela, Blade of Goldnight, Aurelia, the Warleader are added. Else, it's difficult to expect Giants alone to dominate the board.

The rest are typical protection and evasion for voltron commanders, ramps and some removals.

The non-giant cards in the deck might seem pretty random, but they actually have synergy with Kalemne as well as with each other. For example, Godo, Bandit Warlord works great with Kalemne. Not only does he fetches the right equipment for her, he also allow her to attack again. Kalemne might not be a samurai, but she has vigilance. Thalia's Lancers allow us to search for legendary cards, usually Gisela, Blade of Goldnight, Aurelia, the Warleader, Odric, Lunarch Marshal, Hall of the Bandit Lord, Godo, Bandit Warlord, or Iroas, God of Victory. Half of the time, I would search for Godo and use him to fetch a equipment in the next turn. Lightning Greaves is the best choice since this enables Godo to gain haste, attack and trigger the extra combat on the same turn. After the attack, Kalemne also gets protection. If protection and extra combat are not needed at the moment, Blade of Selves and Sunforger are also good options. The former allows us to gain card advantage in multiplayer games and does wonders with ETB creatures (keep in mind we might already have Godo, or Thalia's Lancers in play). The latter makes us more cunning since we can cast removals and counter measures from the deck. Mistveil Plains, which can be searched with Expedition Map, Weathered Wayfarer. or Oreskos Explorer, makes sure we never run out of instants to play. Legion's Initiative is there with an extra purpose, to grant us one more extra combat after either Godo or Aurelia attacks. Odric, Lunarch Marshal is there to boost all creatures. Kalemne alone gives all creatures double strike and vigilance. Giants with trample or menace also helps Kalemne at breaking the defense. It's not exactly tribal, but it's giants working together and make each other stronger. I'll take it.

After countless plays and modifications, I believe this is the best form it can get. It's fast enough and doesn't run out of resources as fast as most Boros decks do.

Suggestions welcome, as long as they are not too expensive.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

41 - 0 Rares

23 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.73
Tokens Copy Clone, Elemental Shaman 3/1 R, Experience Token, Shapeshifter 1/1 C, The Monarch
Folders Edh
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