Maybeboard


What I aim to do with this deck is try to throw out big Hydras and attack every turn to build those +1 counters on my Hydras. I've played tested it and found that this deck is very slow for the first three or four turns and falls prey to fast decks. I am looking for good early drops that can help move my deck along early game. I also want find cost effective cards that can help keep my creatures on the field and protect them from removal spells. I will also take suggestions on what kind of Hydras I should use.

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 0 Mythic Rares

20 - 0 Rares

4 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 3.05
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