Sideboard


Someone is going to die from you drawing too many cards. Hopefully it'll be the other guy...

Memory is the aftermath that should save your bacon, and it will pretty much always be in your graveyard. Don't get too attached to the cards in your hand as you will be cycling through them. Quickly.

The main wincon here is The Locust God and his ability to generate hasty flyers whenever you draw cards. You can and should often be able to draw 7 or more cards at once which is a lot of damage in the air. Board wipes will slow you down, but since the God returns to your hand and the flyers have haste it won't take a lot of effort to get things rolling again.

The secondary wincon is Fevered Visions. This does two things, the first ensuring that your hand stays full and the second is chunking down your opponent's health. You'll be redrawing your hand so often that finding all four of these will be a breeze. The cool part is that the draws will also generate flyers for defense if needed so attacking aggressively is less of a gamble.

Kefnet the Mindful fits very well into this strategy as a big body that can help close the game. His requirement of 7 cards is seriously not a problem here. The draw ability is nice, and picking up an extra land to make your hand bigger before recycling it for damage and an army of flyers is pretty sweet.

So the big enablers are Fateful Showdown, Collective Defiance, and Forgotten Creation. All of these allow you to take a hand of 7 cards, discard them all, and draw 6-7 more. Showdown is the best here since you get to dome your opponent for 6 before recycling your hand. With the Locust God out that will also make 6 hasted flyers and is himself a 4/4 flyer which is up to 16 total damage in one turn. Defiance can also hit your opponent for some damage and split some damage to a creature. Finally the Creation doesn't add any damage but has the awesome ability to recycle your hand every single upkeep for free. All of these options maximize the effectiveness of the Locust God and bring aerial death to your opponent.

Build up cards that help you dig and get to where you want to be include Cathartic Reunion, Tragic Lesson , and Sin Prodder. Sin Prodder doesn't draw you two cards, but does either help you dig or at least edge in some damage. If you get to keep the revealed card it's just a bonus card (does not count as a draw) and if you have to bury that card your opponent takes damage based on its cmc (doesn't count as a discard either since it was never in your hand), both of which help your cause. Its too bad that it doesn't count as a draw or a discard, but you cant have everything. Having Menace can mean it could deal some combat damage which is nice.

Drake Haven is a value card that helps you generate even more flyers while discarding, which you'll be doing a lot of as well. Since it doesn't specify discarding "one or more" you can pay the 1 for each card discarded up to however much mana you can afford. These don't have haste, but they are bigger.

For now the sideboard is a standard Burn/Counter kit that gives you more of what you need. Protection of you and your stuff, or simply more face damage. The Bedlam Reveler and Combustible Gearhulk provide more draw fuel and damage on scary bodies if you need more of those things.

Perpetual Timepiece is another failsafe for the self mill scenario.

And that is how you draw someone (hopefully not yourself) to death.

I'd love to hear comments and suggestions. I have another deck that is very similar to this so I know the shell works great around Fevered Visions, but the inclusion of the Locust God and Drake Haven really turn up the heat. I'm excited to give this a try :)

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

29 - 1 Rares

5 - 4 Uncommons

17 - 9 Commons

Cards 60
Avg. CMC 3.49
Tokens Drake 2/2 U, Insect 1/1 UR
Folders community decks, Potential Decks
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