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Flying High




Unknown (2)


Post rotation Mid-Range deck based around flying and some creature pump spells?

Work in Progress


Drag0nDude says... #1

Cool deck! +1 from me.

WHAT TO TAKE OUT:Aerial Guide and Mighty Leap are not very good because most of your creatures already have flying.Slither Blade doesn't really seem to fit with the rest of your deck.Cartouche of Knowledge isn't great for the same reason as Aerial Guide. I think Cartouche of Solidarity is ok, but I would not run 4, so you should probably only run 3.

WHAT TO PUT IN:Definitely go up to 4 copies of Angel of Condemnation. This card is AMAZING value at only 4 mana, acting as a good attacker and blocker, as well as a form of removal. 3 Dauntless Avens (There is no picture for this i guess) have a better effect for this deck than Aerial Guide. Add an extra copy of Angel of Sanctions, as it is just such a great card. Judging by the decklist, I am guessing that you are trying to make this deck safe from rotation. However, I would run 4 Kitesail Scout to replace the Slither Blades as a low cost flyer. This card is only like 5 cents, so the investment is worth it.

With these suggestions, if my math is correct, these changes should bring you to 36 nonland cards. I would just cut 4 Islands and 4 Plains to bring you to 24 lands.

OTHER SUGGESTIONS:If you are willing to spend some extra money and don't mind rotation, Archangel Avacyn  Flip is an awesome pickup for your deck. If you need more finishers, Glyph Keeper is a heavy hitter and is hard to get rid of.

Nice deck! I hope my comment helps :-)

July 9, 2017 4:17 p.m.

Izu_Korasu says... #2

yea 32 lands is overkill, control decks only run ~26 and your an aggro-midrange deck with an average cmc of 2.44 ... 23 lands should be more then sufficient (especially with no real demands for leaving mana open) but you can get away with 24 if you prefer ... (i would drop 6/5 islands and 3 plains)

that being said, it feels like you have a main goal, then alot of filler cards that seem redundant or dont really do what you need them to do.

cards like Aerial Guide, Aven Wind Guide, Mighty Leap and Cartouche of Knowledge give flying to an already mostly flying deck, and Slither Blade, Fan Bearer and Cartouche of Solidarity are okay but feel like they belong in a different deck, with a different goal.

[dauntless aven] does feel like a good fit for the deck, and you can shift the deck to make cards like Aven Wind Guide more useful with cards like Oketra's Monument to make the ability more relevant, and Glyph Keeper as a solid finisher.

id also consider running some countermagic, even if its just Supreme Will, Turn Aside or Failure and maybe consider Cast Out.

July 9, 2017 6:16 p.m.

BigBigTrek says... #3

Any cards that buff up creatures?

July 9, 2017 7:10 p.m.

Izu_Korasu says... #4

in u/w? for the most part pump spells tend to be in green or red, but there are a few

Retreat to Emeria and Collective Effort are probably the strongest, while Tenacity and Make a Stand have their uses. ill also give an honorably mention to Temmet, Vizier of Naktamun, Unconventional Tactics and Tandem Tactics from the standard non-g/r pool.

July 9, 2017 11:04 p.m.

BigBigTrek says... #5

What if I added a 3rd color like green for pump spells, how would I go about adding them?

July 9, 2017 11:51 p.m.

TMBRLZ says... #6

Standard U/W Pump Spells (mostly) (gatherer search parameters "target creature gets")

The only ones worth note in HOU are Act of Heroism and Unconventional Tactics

July 10, 2017 1:47 a.m.

DragonEleven says... #7

Seeing as you have embalm creatures, you could always try In Oketra's Name as a cheap buff for all of your creatures.

I'd also recommend Gideon's Intervention for the sideboard of any deck running white... once you know what your opponent's playing, it can often disable their win-con or just be used as protection.

July 10, 2017 12:54 p.m.

Atroxreaper says... #8

You could run a few non flyers and use Gryff's Boon to get them airborne. A few of your flyers are a bit subpar Glory-Bound Initiate would be a great target for Gryff's Boon or even Cartouche of Knowledge. Not all your creatures need flying off the bat if you have ways to get them airborne.

August 4, 2017 6:05 p.m.

DragonEleven says... #9

I think your mana curve is too high for the current meta, which is very fast out of the gate... maybe try taking out some of the 4+ CMC cards for a few 1/2 CMC cards.I'd probably suggest removing 1x Angel of Sanctions and 2x Angel of Condemnation in favour of 3x Selfless Spirit... these should also help against board wipes.

Your mana base also looks like it could use a bit of work, as a 50/50 split is probably not best for a primarily white deck... maybe something like 7x Island and 13x Plains would be better.

August 7, 2017 5:45 a.m.

BigBigTrek says... #10

DragonEleven, this is made to be post rotation.

August 7, 2017 10:03 a.m.

DragonEleven says... #11

Fair enough... I was just thinking of a way to deal with your board wipe issue.

I'd still suggest lowering your mana curve though... the problem is there isn't much in the current standard that would fit with what you're trying to do.

The only other thing I can think of to suggest would be Adorned Pouncer... it's not got flying, but isn't bad for blocking in the early game, and works rather nicely with buff spells... plus, it can be eternalized in the late game, at which point it works rather nicely with Aven Wind Guide, making it a 4/4 with double strike, flying and vigilance.

August 7, 2017 11:58 a.m.

DragonEleven says... #12

Another quick thought... you could consider swapping out a few basic lands for Shefet Dunes.

August 7, 2017 12:08 p.m.

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Compare to inventory
Date added 5 months
Last updated 4 months
Exclude colors BR
Splash colors WU

This deck is Standard legal.

Cards 64
Avg. CMC 3.40
Tokens 1/1 Servo
Views 853

Revision 8 See all

4 months ago)

-4 Irrigated Farmland main
+2 Tranquil Expanse main
-1 Anointed Procession main
+2 Meandering River main