Sideboard


Maybeboard


I had a spirit tribal deck that I was playing but decided to try out a more control/tempo based deck. So here's the break down.

1 drops
Topplegeist if delerium is ever active and I have a few of these on the field I can potentially control the opponent's attacks.

2 drops
Rattlechains I was in love with this card when I saw it spoiled and wanted to build around it. Flash it or any spirit into play. And when it etb give a creature hexproof. What isn't there to love? Pair it up with Rattlechains + Spectral Shepherd and return it to hand and flash it in and give a creature hexproof. Yes its costly, but late game does it matter too much?
Declaration in Stone Helps to deal with any creature that in multiples.
Negate just a situational counterspell

3 drop
Spectral Shepherd My second favorite spirit spoiled. The ability to bounce and give pseudo-evasion to creatures. Bring on the kill spells.
Bygone Bishop With all my creatures being cmc 3 or less using him as a card draw engine isn't that bad.
Always Watching An anthem that gives vigilance. Come on that is great.
Stasis Snare Flash it in to deal with a pesky creature.
Void Shatter Hard counter that exiles.
Scatter to the Winds A hard counter that late game gives me a creature if needed.
Reflector Mage Bounce one of their creatures and keep them off tempo.

4 drops
Ojutai's Command What doesn't this card do? Either return a creature, draw, gain 4 life, or counter a creature. I like all those options.

5 drops
Dragonlord Ojutai What isn't good about papa oju? Always Watching + Dragonlord Ojutai gives him hexproof and able to crash in. Really good late game finisher.

Looking for any advice or input. Thank you in advance and remember to upvote if you enjoy the deck!!!

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Date added 7 years
Last updated 7 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

25 - 6 Rares

15 - 7 Uncommons

6 - 2 Commons

Cards 60
Avg. CMC 2.68
Tokens Clue
Folders Standard
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