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I have been working on a UG Merfolk deck. I have made several changes to the deck and have yet to win many games with it. Most players at FNM are playing control (6 out of 12 players one night) so I have made my deck to deal with control first and then creature decks second. I am looking for any kind of feed back to make the deck better. All feed back and comments are welcome. Thanks!

The reason behind the Blooming Marsh is to be able to use card: Scarab God ability after I take it with Kefnet's Last Word. I saw it in every match up I played so I thought if I could take it from my opponent it would put them at a disadvantage. Plus I can get back any merfolks that they destroyed and have them being a 4/4.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

13 - 1 Rares

26 - 4 Uncommons

11 - 10 Commons

Cards 60
Avg. CMC 2.00
Tokens Treasure
Folders U/G Merfolk
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