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------UPDATE 11/9/16-----
Removed Tormenting Voice for Price of Glory.
Removed Mogg Fanatic for Comet Storm.
Removed Boggart Shenanigans for Chaosphere .

I've been working on this deck for about 2 years (The deck obviously not the title.) and I'd like to know what you think about it. I own this deck in paper and win most of my games, it does seem a bit competitive though my play group also has a mono blue counter spell Teferi, Mage of Zhalfir (Yes that is the title) there are a couple of cards I plan to add such as Chandra, Torch of Defiance and Homeward Path. then there is cards I would like to add (big difference there) such as Gamble, Sensei's Divining Top, and Phyrexian Altar. Lets talk about how the deck works, starting with combos:
The most basic combo is Kiki-Jiki, Mirror Breaker + Lightning Crafter + sac outlet = infinite damage.
Another is Krenko, Mob Boss + Skirk Prospector + Umbral Mantle + 2 random goblins = infinite tokens.
Basilisk Collar + Goblin Sharpshooter = Life gain and board wipes your opponents creatures.
There is definitely more combos then this I just can't think of them right now.

If you have any questions or suggestions please go right ahead and comment below, I'm happy to hear them!
Though right now the deck I could use the most suggestions for is here: Gisa and Geralf (EDH).



So I plan on removing Goblin Diplomats (Mostly because weather or not my opponents creatures are tapped I still have enough damage to swing with.) my question to you guys is what should I replace with it? Some of the options are Slobad, Goblin Tinkerer and Warren Instigator. (I would like to stick around 2 CC.) Pros for slobad is he can save combo creatures that I may need. Cons is he may end up sacing (or not being able to) important artifacts. Pros for warren is extra goblins and double strike. Cons he may only end allowing me to play 1 to 2 drop goblins. (Seeing as that is what I am mostly running.) And that's about it for now, sadly I haven't been able to even play with the deck recently though soon I plan to add some updates with some game play stuff such as how the game went and what I think of how certain cards worked during the game. Thanks for reading.


geekmp3 says... #1

Did you include Aftershock because of how versatile it is or for another reason?
Can you do a quick write up on the inclusion of Jar of Eyeballs? Looks interesting.
No X burn spells? Not even a Comet Storm? My goblin deck has a lot of sacrifice for mana into X spells.
+1 for Goblins! Nice deck!

November 8, 2016 11:56 a.m.

bobster202 says... #2

I have Banefire, though anther x spell would be nice... Aftershock can help in most situations. Jar of Eyeballs is great because you sac a ton of goblins then go and grab the combo piece you need if that be a Kiki-Jiki, Mirror Breaker or a Basilisk Collar. also if you saced enough goblins you can search through your entire deck then put all the cards back how you want (if you searched your entire deck, when you put the cards back in any order on the bottom you can now pretty much stack your deck) anyway thanks for the comment and feedback geekmp3.

November 8, 2016 12:19 p.m.

astants says... #3

Would you not want Snow-Covered Mountain instead of regular Mountains to use with Extraplanar Lens?

November 11, 2016 11:18 a.m.

bobster202 says... #4

Snow-Covered Mountains would be nice though right now I would prefer to get cards like Phyrexian Altar, snow lands are definitely on my list and I will get them eventually. (And no one in my play group uses red so its not a big deal right now.)

November 11, 2016 12:36 p.m.

donboyee1 says... #5

Love the deck!! Plenty of combos in there that can go infinite, and nice amounts of ramp and fetching to make them happen.

My one question would be the inclusion of a couple of goblins like Bazaar Trader, Foundry Street Denizen or Goblin Diplomats. I understand these creatures are cheap and each come with their own mini-strategy perks, but there are a few out there that pair very well to a couple of cards you have included in here to make for really big perks. For example, I noticed Goblin Ringleader was not included probably due to his mana cost of 4, which is high for a goblin, but I have found he's really useful in tandem with cards like Goblin Recruiter. Just put him on top of the library before the four you want, and you have them in your hand as soon as he comes out. Siege-Gang Commander is another one that I'm guessing is viewed as a little too pricey mana-wise, but he greatly increases your number of goblins for Krenko's ability and doubles as a sac outlet.

Those would be my only suggestions, and they're very much "to each his own" in terms of how one views mana-cost, but overall very solid deck!

November 23, 2016 11:26 a.m.

bobster202 says... #6

Thanks for the suggestions. For Goblin Ringleader I've tried him before and I don't think he ever really had any use unless I had Goblin Recruiter or some other card that stacked the deck, He would end up being a dead card because I was to afraid to play him thinking that the top 4 cards were the non goblin combo pieces I've been waiting for all game. Unlike Goblin Diplomats (though I do plan on removing diplomats for almost the exact reason as ringleader.) and Foundry Street Denizen who are cheap bodies to block with. So in the end it does end up coming down to the cost and the chances of drawing a combo piece for Goblin Ringleader. And for Siege-Gang Commander I've just never really cared for the card it's been in the deck since day 1 and it's just to expensive, yes 4 chump blockers for the price of.. well 4 chump blockers is nice, though I can do the same with Krenko easily. And the ability is kinda pointless in my opinion especially with how hard it is to get mana in this deck, it really isn't a option. Anyway I can do the same with Goblin Bombardment for free. (I hope that you can find some useful info in all of that nonsense.)

November 23, 2016 4:29 p.m.

donboyee1 says... #7

Both Slobad, Goblin Tinkerer and Warren Instigator have their advantages, but I think Instigator fits the mold of this deck a bit more. In the EDH format, where players tend to run slightly slower decks to work out their convoluted combos and get their giant creatures out, your plan with a Krenko deck is to combo out and overrun them before turn like 8 or 9 (preferably earlier). As a slightly more expensive but slightly better Goblin Lackey, in order to get the full effect of him, you'd need to get him in your opening hand or in the first couple of turns, so I get that con. But if he falls in that spot for you, he's a game changer.

Most of your combos are centered around goblins, which he can bring out two at a time with double strike, and against the slower deck, there's a pretty good chance he can go unblocked in the early stages of the game. This makes him another 1 in 99 weapon to get your combos out as soon as possible. Slobad's ability, while clearly useful, is a more defensive maneuver, which in a faster deck I feel is less important and it's not like you have any throwaway artifacts anyway.

November 25, 2016 12:31 p.m.

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Compare to inventory
Date added 1 year
Last updated 11 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.37
Tokens */* Generic, 1/1 Goblin, 3/3 Golem
Folders Awsome
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