at the moment I am undefeated with this deck. the goal long term is to eventually assemble Peregrine Drake + Deadeye Navigator once you get these two in play with 2 untapped mana you flat out win. you can play Tasigur, the Golden Fang , use his mana sink to draw your entire deck, play Jace, Wielder of Mysteries and win or win any number of other ways with infinite counterspell backup. there are many infinite combo's that will win you the game and you can of course play more than 1 in any given deck. I chose this combo largely because of Peregrine Drake . when one piece of the combo is "free" it becomes easier to assemble. you just need both pieces and 8 mana to win. that's it. additionally what makes this combo the most viable is Dowsing Dagger   because you can use Peregrine Drake as a ritual with makes 8 mana trivially easy. additionally this turns Dread Return into a ritual, Eldritch Evolution becomes a ritual etc. I am considering Lotus Vale / Nykthos, Shrine to Nyx to increase this feature of Peregrine Drake . other than assembling the combo, I think Tasigur, the Golden Fang is an incredible commander in general. you can play him for 1 mana repeatedly and avoid the commander tax because of delve. the big part of him though is the activated ability. not only is this ability repeatable card advantage and can force your opponents to give you good stuff if you delve away all of the lands in your graveyard by casting tasigur, but when you consider politics this ability can be abused much further. if you have an ally or common enemy you can essentially use his ability as a Diabolic Tutor , getting whatever you need as long as someone is on your side. you can use this to recur powerful effects like Counterspell , Fog , Bontu's Last Reckoning , Tainted Strike , etc... additionally, because commander is weird, before the game starts you have roughly a 25% chance of winning the game if decks are even as opposed to 50%. this means that somewhat hilariously Tasigur, the Golden Fang goes infinite with Time Warp . if there are 4 people at the table then somebody has a less than 50% chance of winning wich means, theoretically they will let you loop Time Warp and kill the other players and then restart the game essentially. this way you can raise your chances of winning from like 10% to 50% or something like that. my group hates me btw.

Wins:

Losses:

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

92% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

36 - 0 Rares

25 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 2.84
Tokens Emblem Kiora, Master of the Depths, Emblem Liliana, Defiant Necromancer, Octopus 8/8 U, Plant 0/2 G, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views