Originally I built Marisi after putting up a 24 hour poll on Facebook on my next deck to build and he won by a land slide. He was supposed to be a mid power design for my LGS tournaments (due to the point system being used), but since we no longer have tournaments, I’ve powered him up a ton. The exploitation of his Goad effect, unblockable creatures, and protecting my turn’s plays were important to me for this deck. Furthermore, I wanted this deck to be my infinite combat deck. Now I sit back as the table swings on each other till I can go off or position myself as one of the last two players and my opponents life total is already low. This is also why this deck’s nickname is “Second Place”, but don’t let that fool you like it has so many others that fell to Marisi. [Needs updating]

There is nothing worse than going through a game where a heavy control player wrecks all your plays and power maneuvers while doing nothing on their own turn. Isolating your turn and everyone else’s manages that issue and allows you to drop combos without fear of intervention, like an unexpected Cyclonic Rift or Teferi's Protection when your about to overwhelm the opposition.

Grand Abolisher

Vexing Shusher

Dosan the Falling Leaf

Prowling Serpopard

Marisi, Breaker of the Coil

Each of these give a certain level of protection that you need to remain aware of to combo off, but Dosan adds a completely different double edged sword to the game play as they prevent control players from managing the other combo players on the table.

This is where “Goad” comes in handy as you’ll want to ensure the known combo players are killed as soon as possible by the others if you don’t combo off quickly. Helping your more aggressive aggro opponents at the table to recognize that the combo players need to be killed off first as you seal in the turn protection and prevent them from attacking you is pivotal.

Then there is always the anticounter spell cards like Shusher, Serpant, and Spellbreaker that say no to Blue Counterspells and (for those of you wondering why I don’t just run Red Elemental Blast and Pyroblast) the “Cannot be Countered/Split Second” Counterspells in blue/blue-white builds.

I have not built into Goad extensively as the only enabler I have in the deck is Marisi, Breaker of the Coil. Amazingly I have been able to drop a lot of the heavy protection I had for him. Many players consider him an inconvenience than a threat and tolerate him instead.

Shalai, Voice of Plenty

Sword of Feast and Famine (only black and green protection, but its better than nothing)

To abuse the Goad mechanic, the choice of evasive mechanics is important. I have invested in three main evasive tactics: Shadow, Protection (Procreature mainly), Flying, and Non Basic Landwalk.

Spirit en-Dal is a wonderful utility card that grants shadow to a creature using the forecast mechanic, which assists some of my big hitters or allow for that last player to get touched by my swing that I couldn’t reach before. These mechanics do make for weaker hits from the creatures themselves, but layered effects are implemented to help with damage and luckily are not the kill switch of the deck.

Aggro without a combo in a multiplayer EDH game is just an upward hill battle. To stay aggro effective the deck will go infinite combat. Remember the evasion and indestructible effects already set in place, so as long as you keep your combo pieces alive, killing the opposition shouldn’t be a problem.

Kiki-Jiki, Mirror Breaker + Combat Celebrant

card:Aggrivated Assault + Sword of Feast and Famine

card:Aggrivated Assault +Bear Umbra

Hellkite Charger +Sword of Feast and Famine

Hellkite Charger + Bear Umbra

Another strategy is to have infinite attackers:

Kiki-Jiki, Mirror Breaker + Restoration Angel

Kiki-Jiki, Mirror Breaker + Zealous Conscripts (I rarely use this)

Normally I would be playing all the signets, some talismans, and other artifact ramp, but this is a green dominate deck and should act as such. So part of my normal ramp package is included:

Chrome Mox

Mox Diamond

Mana Crypt

Sol Ring

Arcane Signet

Finally there is the green special:

Utopia Sprawl

Wild Growth

Nature's Lore

Three Visits

Cultivate

Kodama's Reach

Birds of Paradise

Llanowar Elves

Faeburrow Elder

The Great Henge pulling quadruple duty of ramp, buff, draw, and life gain.

Draw is where I’m sure the deck is weak or at least slower than most others. I am hoping that the Ramp will help alleviate this concern.

Beast Whisperer

Wheel of Fortune

Valakut Awakening  

Ohran Frostfang and Subira, Tulzidi Caravanner help with card draw and gaining goad.

Genesis Wave isn’t card draw per say, but in a permanent heavy deck I’m going to count it here.

The Great Henge

Sylvan Library

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

26% Casual

74% Competitive

Top Ranked
  • Achieved #47 position overall 4 years ago
  • Achieved #33 position in Commander / EDH 4 years ago
Date added 4 years
Last updated 2 months
Exclude colors UB
Splash colors WR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

52 - 0 Rares

10 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.84
Tokens Beast 3/3 G, Copy Clone, Dragon Spirit 5/5 R, Rhino Warrior 4/4 G, Spirit 1/1 C, Treasure
Folders 5. Ideas, Come Back to This, ZFun Decks
Votes
Ignored suggestions
Shared with
Views