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Meddling Twins in Knight Land (A Combo Confluence)

Modern* Aggro Collected Company Combo Control Twin

Ninjadude51


Maybeboard

Land (1)


I can't be bothered to think of a good intro right now so lets get to non cheesy part.

Combos

Twin: Consists of Bounding Krasis + Splinter Twin for infinite damage.

Knight Land: Consists of Knight of the Reliquary + Retreat to Coralhelm. Fetch up the Kessig last to give trample.

Meddling Twin: Consists of Meddling Mage + Splinter Twin. Tap mage to make mage to counter whatever they are going to play. Helps protect thocters or non combo Knights and Krasis's in beatdown plan.

These combos are the backbone of the deck. They make it tick. Because each card (other than splinter twin) is never a dead card if you topdeck it without the other combo pieces, we can apply a clock somewhat similar to basic midrange Twin's clock. The difference here is that we are much more explosive. Being able to hit our curve with so many different threatening and combo-potential threats leaves our opponent either trying to kill everything and go late (where we are also good, mainly because we have hopefully drawn out of our 4 color mana issues) or race us. If we hit our kill combos in a 5/6 turn race, we basically win. If we don't though, we get to the rest of our deck...

The Amazing Race

Here is your race and finishing team:

Woolly Thoctar: Big thing for three mana. Kills removal for our combo.

Tarmogoyf: Big thing for 2! And no mana strains! Awsome!

Knights: They can kill shit to.

Krasis's: Taping down an attacker is insane tempo especially with the body.

Collected Company: Dig's into deck getting combo creatures and if none appear getting two thocters! Value on uno stick-os! (Tres Spanish).

Lightning Bolt: Good everywhere, but good at getting last damage and kill shit in.

So we can race.

We can go long.

We can midrange it.

So why don't the pros play this deck?

Mother fucking lands. 4 colors give you so much value and so much more valuable value. But at the cost of not being able to play your cards. I am fiddling with shit to try and get the mana base to actually do it's required thing, but I need help!

PLEASE HELP WITH MANA BASE

And don't tell me that I should take out the thocters. I worship them and I might have to track you down and sacrafice you to them if you suggest so.

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Revision 4 See all

(8 years ago)

+1 Mana Confluence maybe
Date added 8 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

30 - 0 Rares

19 - 0 Uncommons

Cards 60
Avg. CMC 2.62
Tokens Copy Clone
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