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Bant Lands Control

Standard* Control GWU (Bant)

Kyanik


Sideboard


Maybeboard

Instant (2)


A deck trying to use the new awaken mechanic to try to create a board full of creatures whilst using your spells to stop your opponent from getting ahead of you on board. While also trying to not let your lands get two for one'd by the opponents removal. This deck normally wins by creating huge tempo swings with Planar Outburst.

If anyone has some suggestions as to how to help this deck deal with aggro (Red deck wins, Abzan Aggro, or Mardu Aggro) it would be much appreciated as the main weakness I've found during play testing is that if you take too much damage in the early game burn or rhino's just win them the game after you board wipe.

I'm not much of a control player so I need quite a bit of help on where to go with this deck, so a large number of decisions made during the creation of this deck could have been very bad and if you see something obviously weird be sure to point it out for me.

About the maybe board: Clash of Wills is in there because I'm considering putting it into the sideboard instead of Spell Shrivel. Another option for that spot in the sideboard is two more Horribly Awry but because of the limit's on what it can counter I'm not sure if it fits there.

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Revision 3 See all

(2 years ago)

Date added 8 years
Last updated 2 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

25 - 4 Rares

6 - 4 Uncommons

10 - 7 Commons

Cards 60
Avg. CMC 3.63
Tokens Ashaya, the Awoken World, Emblem Kiora, Master of the Depths, Emblem Narset Transcendent, Manifest 2/2 C, Octopus 8/8 U
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