My first EDH deck - tons of power cards together really - some nice pieces and staples that work well together.

Construction A near even blend in terms of color but find myself going for green/black first. Typically damage becomes meaningless as does number of opponents if unchecked as deck can go infinite in a number of ways anywhere from turn 3-7. There are tons of tutors to get to what you want faster and a descent number of card drawing engines. Keys are Bloom Tender, Faeburrow Elder, Omniscience, Intruder Alarm, and Sliver Queen.

Early Game

Key early is building on mana and finding the Bloom Tender or Omniscience. Bloom Tender or the Faeburrow Elder is the first card to find as it enables all other things. With mana boosting cards like Sol Ring, Chromatic Orrery, and Gaea's Cradle a hard cast Omniscience becomes possible quite early in the game.

Secondarily, a ton of "cheats" to get Omniscience into play exist as well.

Enablers: 1. Show and Tell 2. Eureka 3. card:Ayli, Eternal Pilgrim + card:Academy Rector 4. card:Defense of the Heart + card:Ayli, Eternal Pilgrim + card:Academy Rector 5. card:Congregation at Dawn + card:Ayli, Eternal Pilgrim + card:Academy Rector

Some of these combos are sneaky good as Defense of the heart works by itself! Allow your competition to build in the first few turns - there is typically someone with heavy weenies early. Pop down the Defense and go for what - two heavy hitters? No!!! Go for Ayli and the Rector. They pop into play during your upkeep and her ability does not require tapping so she can sacrifice the rector to get the omniscience into play. Deadly.

Unless I have a piece in my hand like a show and tell or a Eureka I find myself going for the above combo more often than not as there are tons of creature tutors.

Getting the Sliver Queen in play with the Bloom Tender and/or the Faeburrow Elder is also a force to be reckoned with - with or without the omniscience as each tap generated one mana of each color - have both in play and you can pretty much cast anything. No worries about mana burn either as the excess can be tossed to the Queen to generate more slivers.

Once pieces are in play it should be game over

If Bloom Tender is in play with Sliver Queen and Intruder Alarm - you have infinite mana in any color combination and creatures.

With the Ayli, Eternal Pilgrim, or Zacama, Primal Calamity and same other pieces you also have infinite life, and infinite non-land permanent removal.

Also with Zacama, Primal Calamity and the same you have infinite direct damage to creatures, as well as infinite artifact or enchantment removal.

With Marton Stromgald in same you have infinite damage to any number of opponents with an overrun effect of your creatures (sliver tokens).

with Merieke Ri Berit and the same you have infinite creature removal or stealing.

with Gwendlyn Di Corci and the same you have infinite card discard.

With Demonic Hordes and the same you have infinite land destruction. Old school yes but effective. The drawback on upkeep rarely come into play as you don't generally have an upkeep the turn after casting as game should be finished.

Massive direct damage can be achieved from other sources as well when combined with the huge card drawing engines in this deck - Terror of the Peaks, or Firestorm.

With Intruder Alarm and Captain Sisay or Sisay, Weatherlight Captain and the same, you have effectively unlimited card draws as Captain Sisay can fetch any of the 24 Legendary cards in this deck, fifteen of which are creatures and two of which can be called upon to draw a huge number of cards (Prime Speaker Zegana and Kozilek, Butcher of Truth) - double the cards if Alhammarret's Archive is in play.

The Tutors

This deck has a lot of big pieces that are hard to cast alone - it needs mana ramp and tutors to be effective. There are ten (10) mana ramp type cards and twenty three (23) functional tutors in this deck.

Weaknesses

This deck has it's weaknesses. 1. Against a fast high synergy deck it likely won't have enough time to develop. 2. It is weak against counter magic - it needs certain pieces to function - being sufficiently slowed down is a danger.

Last Words

This deck is very fun to play as there are a large number of ways it can go infinite and most of the cards play nicely with one another. I eliminated Future Sight after learning I could not play cards from the top of my deck as they were not, in fact, in my hand. I replaced this one with another card drawing engine Greater Good which I find to use on Prime Speaker then find a way to cast her again.

Thoughts suggestions on other fun pieces for this deck are welcome - thanks in advance for the feedback!!!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 4 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

65 - 0 Rares

10 - 0 Uncommons

4 - 0 Commons

Cards 101
Avg. CMC 3.73
Tokens Sliver 1/1 C, Spirit 1/1 C, Wurm 5/5 G w/ Trample
Votes
Ignored suggestions
Shared with
Based on
Views