A modified version of my boros keywords deck:

Keywords for days!

Standard like70bunnies


The Revolt in Ghirapur can't topple the consulate without some dark dabblings. Unfortunately, casualties are inevitable and those fighting for freedom are aware of the grey area they find themselves in. Splitting into black grants deathtouch, more access to lifelink, and a few other aspects necessary in order to bring the Aether, the laws, and freedom back to the people of Kaladesh.

Viva la revolution!

- Odric, Lunarch Marshal: The linchpin of the deck. The whole idea is to flood the board with keywords and then play him to project everything onto everyone. Can still win without him but it's the main win-con.

  • Aerial Responder: A solid 2/3 with flying, lifelink, and vigilance. Packs a lot of punch and makes for a great partner card to Odric.

  • Drana, Liberator of Malakir: Another great 2/3 flyer that also provides first strike. Her ability to give +1/+1 counters to attacking creatures if she does damage provides for a good hard ramp if left unchecked.

  • Gifted Aetherborn: A slightly worse Vampire Nighthawk, bringing deathtouch and lifelink to the table.

  • Glint-Sleeve Siphoner: Cheap and Easy menace. Also provides card draw. What's not to like?

  • Lone Rider  Flip: I've always thought Lone Rider should be a rare- I mean, it's so good! First Strike and lifelink that flips into a 4/4 first strike lifelink trample is just brutal. Could do a lot on its own.

  • Rancid Rats: cheap deathtouch and skulk, which makes all of the creatures in the deck that have greater toughness than power stupid strong, as skulk will ensure that your creatures never take lethal while they drain everything of life.

  • Solemn Recruit: White Double Strike. The additional Revolt trigger is nice but she's cheap and could prove to be VERY strong.

  • Vampire Cutthroat: Turn 1 skulk Lifelink. I can't complain about that.



woo! We made it to number one! I'm sure it's not as big a deal as I feel it is, but as someone who's only played since august this is kinda big to me. Thanks for the support, suggestions, and advice! I can't wait to make this deck even better in the future!

Comments View Archive

a_rtif_act says... #1

Did you consuder putting in Rush of Vitality? It saves Odric from some removal that will undoubtedly come his way at least after sideboarding and it gives 2 pretty relevant keywords to the whole team if you cast it pre-combat.

January 18, 2017 12:14 p.m.

like70bunnies says... #2

Selfless spirit is a really good idea.. I'm adding it to the maybeboard because i'm broke as all hell right now. I'll play around with it and see what i can do.

An aside: I played the deck (stand-in galore) against some great decks including GW Humans, RW thing in ice, and BU Aetherworks. It steamrolled almost every game. Honestly, the deck draws whatever it needs in the sense that anything will further the ramp. I've been so excited to fully build this and it's delivering!

January 19, 2017 12:01 p.m.

superwill123 says... #3

Yahenni, Undying Partisan would be great in this deck! Can grant the team haste with odric, and if you sac a creature before combat, indestructible too! It's a WONDERFUL choice!

January 19, 2017 11:10 p.m.

UmmmmmmLOL says... #4

i've tested this deck all week and unfortunately i think i've come to the conclusion that yahenni just doesnt make the cut. the haste and indestructible are nice, but a 2/2 for 3 mana just isnt worth it, even with his counters ability. the creatures are too valuable to sac to him unless you have gideon pumping out tokens, and if you sac a creature before combat to try to get the indestructible for all from odric, they can still kill him at instant speed and then you got 2 for 1'ed. sac'ing a creature in response to lethal damage to yahenni rarely feels worth it since it usually costs you in other, more ueful keywords. if you absolutely need indestructible, i suggest 2 Archangel Avacyn  Flip, 3 Selfless Spirit and 4 Gideon, Ally of Zendikar. as far as haste goes, add a couple Aether Hub for colorless and one time white or black mana, then throw in 2-4 Reality Smasher. once you slap some more keywords on that bad boy, he is absolutely devastating and he is very tough to remove. he dodges Grasp of Darkness and Fatal Push, and any removal that can actually hit him forces the opponent to 2 for 1 themselves. seriously, use smasher, he will win you games.

January 20, 2017 6:57 a.m.

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