Overall

The strategy here is pretty simple: you'll be comboing your opponents out of the game. There are many combos this deck can use, I'll be listening all of them below. In addition to all the combo kills, this deck also tries to win with commander damage or infect damage, if something is stopping your combos. For that reason, Drana, Kalastria Bloodchief is your general. She's the best black general for commander damage, as she has evasion and can pump herself, acting as spot removal at the same time.

Combos

  1. Mikaeus, the Unhallowed + Altar of Dementia + Puppeteer Clique = Infinite mill.
  2. Mikaeus, the Unhallowed + Triskelion = Infinite damage.
  3. Mikaeus, the Unhallowed + Puppeteer Clique + Blood Artist / Falkenrath Noble + sac. outlet = Infinite damage.
  4. Triskelion + Mephidross Vampire = One-sided wrath effect.
  5. Necrotic Ooze + Triskelion (graveyard) + Phyrexian Devourer (graveyard) + Vector Asp (graveyard) = Infinite damage or infinite poison.
  6. Sanguine Bond + Exquisite Blood + damage/lifegain = You win the game.
  7. Sanguine Bond + Blood Tribute = Target opponent loses the game.
  8. Wound Reflection + Blood Tribute = Target opponent loses the game.
  9. Necrotic Ooze + Pili-Pala (graveyard) + Palladium Myr (graveyard) = Infinite mana of any color.
  10. Cabal Coffers + Deserted Temple + Rings of Brighthearth = Infinite black mana.
  11. Ashnod's Altar + Grave Titan / Wurmcoil Engine + Nim Deathmantle = Infinite tokens and infinite colorless mana. Infinite damage with Blood Artist or Falkenrath Noble . Infinite draws with Grim Haruspex .
  12. Ashnod's Altar + Nim Deathmantle + persist/undying creature = infinite sacrifices. You win the game if the creature is Geralf's Messenger . Infinite damage with Blood Artist or Falkenrath Noble . Infinite draws with Grim Haruspex .
  13. Maga, Traitor to Mortals + infinite mana = Target player loses the game. You can take out a second player with Rite of Consumption or gain infinite life with Exquisite Blood
  14. Exsanguinate /torment-of-heilfire + infinite mana = You win the game.
  15. Dark Depths + Thespian's Stage = a 20/20 indestructible flying creature. Not an auto win, but a 20/20 beater with evasion for two lands is nice.

Tutors

Every combo deck wants to get their combos going on as fast as possible. In this deck, I'm using Sidisi, Undead Vizier , Beseech the Queen , Increasing Ambition , Demonic Tutor , Vampiric Tutor , Buried Alive and Dimir House Guard .

Sidisi, Undead Vizier , Beseech the Queen , Increasing Ambition , Demonic Tutor and vampiric-turor are pretty simple: take a card from your library, put it into your hand ( Increasing Ambition tutoring for two cards, if you used the flashback cost). Diabolic Revelation costs a lot, but it's well worth it, as you can tutor for any number of combo pieces. Buried Alive is a different kind of tutor, as it will only search creatures. And even worse, put them in your graveyard instead of your hand. Why would you want that? For one, it enables combo 9 by itself, and also gives you a lot of lines with Victimize . Dimir House Guard can tutor for any 4 drop in the deck, and you have many utility cards and combo pieces that cost 4.

Other utility cards

Spot Removal - Murderous Cut : Destroy any creature for, usually, 1 mana. Hero's Downfall : Because planeswalkers are a thing. Silence the Believers : Because indestructible is a thing. Go for the Throat : Because Spellskite is a thing.

Mass Removal - Damnation , Black Sun's Zenith , Decree of Pain , Crux of Fate and Mutilate . These are your panic buttons. Mutilate and Black Sun's Zenith especially, as they can deal with the indestructible stuff.

Commander damage support - Nightmare Lash helps you to make Drana, Kalastria Bloodchief bigger and get those 21 points of Commander Damage. Swiftfoot Boots and lightning-graves make her harder to deal with and give her haste.

Infect damage - If you have any creature with 10 or more power that can easily deal damage, Tainted Strike , Grafted Exoskeleton or Glistening Oil will win you the game.

Mana acceleration - As a Mono-black commander deck, you get access to the Cabal Coffers + Urborg, Tomb of Yawgmoth land combo, giving you lots of mana to work with. In addition to that, Deserted Temple , Thespian's Stage and Vesuva are pretty much three extra copies of the Coffers once you have the original one out. Expedition Map and the other tutors can help you get these lands consistently.

Heartless Summoning and Jet Medallion will make some cards cost less, so you can combo early in the game.

Liliana of the Dark Realms and Terrain Generator also work extremely well together, as Liliana of the Dark Realms will tutor for basic Swamps and Terrain Generator will put them into play directly, basically giving you an extra land drop.

Finally, you have Crypt Ghast , Mana Crypt , Sol Ring , Chrome Mox and Mox Diamond as your regular mana accelerators.

Why would you play this deck?

This deck is great for you if you like combos, quick matches and playing mono-black. This deck is pretty aggressive with its combos, and you will probably become the target if your opponents know what you're using. But most combos in the deck can take out multiple players, so, as long as you got one of them going on, you'll be fine.

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Top Ranked
  • Achieved #42 position overall 4 years ago
  • Achieved #35 position in Commander / EDH 4 years ago
Date added 9 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

39 - 0 Rares

21 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Demon X/X B, Emblem Liliana of the Dark Realms, Marit Lage, Morph 2/2 C, Phyrexian Germ 0/0 B, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
Folders Interesting Decks, ???, MAKE THIS HAPPEN EVEN THOUGH IT COSTS A GRAND, Sidisi ideas, Mono-Black, Helpful Decks, commander, EDH Decks, Awesome Decks, THE DECKS
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