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Death is not Eternal (Esper Reanimator)

Modern* Competitive Midrange Reanimator W/U/B (Esper)

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Enchantment (4)


Welcome to Esper Midrange

The deck plays similarly to most midrange shells, but we utilize our ability to fill the graveyard quickly to give ourselves a more powerful endgame with Unburial Rites. Elesh Norn, Grand Cenobite and Iona, Shield of Emeria both have the potential to lock opponents entirely out of the game, while Lingering Souls and our delve threats provide us with a lot of powerful board presence.

Hedron Crab, and Stitcher's Supplier both provide us with early self mill, helping us find our flashback cards, and providing fuel for Gurmag Angler, and Snapcaster Mage. We also have a lot of discard outlets, in case things we want in our graveyard get stuck in our hand, like Liliana of the Veil, Jace, Vryn's Prodigy  , Chart a Course, and the soon to be printed Radical Idea, which will replace Think Twice.

Put on top of that some of the best removal in the format with Collective Brutality, Path to Exile, and Fatal Push, and you've got a pretty powerful deck. The Scarab God works as a castable midrange threat, or as an Unburial Rites target. His ability to get other things back is a great grinding engine, and works well with the fact that we'll be down an Unburial Rites if we use one on him, overall slotting him in very well.

Note: Please do not suggest Gifts Ungiven. That card is a build around and adding it to the deck makes an entirely different build.

The deck in it's current state is almost entirely untested, and as such I'm not sure on some of the amounts of cards. If you have any ideas on other cards that could slot into the deck, or any ideas on adjusting values, please feel free to let me know.

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This was my first outting with the deck built. The only difference was that I had a 4th Gurmag Angler over the Liliana of the Veil because my friend who I was borrowing it off of had already lent it to someone else. Curious to test with it but I didn't feel like I was missing it.

Match One: Lantern Control [L] (0-2)

Game 1: [L] He assembled his lock early as I kept a greedy hand and got stuck on lands for long enough to have no hope of winning.

Game 2: [L] This time my deck got to do what it wanted to do. I Unburial Rites'd a Griselbrand and Turn 4, drew 14 cards off it, hit none of my hate. He dropped an Ensnaring Bridge and I lost because I couldn't attack. I got a Jace, Telepath Unbound Emblem online but was a turn too slow milling him out.

Match 2: Lantern Control [W] (2-0)

Game 1: [W] We both mulled down a lot and he just never found an Ensnaring Bridge to answer my 2 Gurmag Anglers.

Game 2: [W] He eventually got me under an Ensnaring Bridge, but fortunately, I just cast The Scarab God, and quickly killed him with the upkeep trigger. This seems like a key card in the match-up.

Match 3: Mardu Pyromancer [W] (2-1)

Game 1: [W] I mulled to 5 on the play, and kept a 1 lander, scryed to no land. Played a fetch and passed, he Inquisition of Kozilek'd me taking a Collective Brutality. Turn 2 I didn't draw a land and passed. He got greedy and dropped a Young Pyromancer. I top decked a land and cast the second Brutality in my hand and killed the pyromancer and took a Kolhagan's Command with it. We grinded back and forth until he attacked with a Hazoret the fervant. I blocked with a Stitcher's Supplier and milled into an Elesh Norn, Grand Cenobite, brought it back to kill his Lingering Souls and cracked back for lethal.

Game 2: [L] He grinded me out of this one, like most games with the deck, then dropped a Blood Moon. I managed to Unburial Rites a The Scarab God, but he Terminated it and swung for lethal.

Game 3: [W} We played back and forth, removing threats and I eventually found an Iona, Shield of Emeria, named red, and locked out most of his deck.

Match 4: Tron [L] (1-2)

Game 1: [L] He turn 3 troned me on the play. It was pretty typical. Karn into Ugin.

Game 2: [W] I dropped a Stony Silence on turn 2, he proceeded to play natural tron on turn 3, and play a Karn Liberated. I managed to grind through it, and drop a second stony. Eventually I got back a Griselbrand, drew 14, and locked him out.

Game 3: [L] I managed to Unmoored Ego to take him off tron forever, then drop a Stony Silence. Unfortunately, I just never found a clock. He eventually Nature's Claimed my Stony Silence, and proceeded to sweep the board 3 turns in a row and win with a Wurmcoil Engine.

Final Notes:

I didn't really get much good testing with the deck unfortunately because I played against Lantern twice. I also hit tron, which is probably one of the worst possible match-ups for the deck. The one real match I played, I mulled to 5 and still won the game, and got to utilize my engines to take over the game. Overall the deck seems sweet, but only playing 2 real matches means I need more testing.

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Date added 8 months
Last updated 1 day
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.81
Tokens Liliana, 1/1 Spirit, 2/2 Zombie, Jace
Folders zzInspiration (not own), Modern, Deck nice, Potential Modern Builds, Interesting Modern Decks, MODERN, Favorites, Ideas, Inspiration
Top rank #15 on 2018-03-22
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Revision 24 See all

1 week ago)

+2 Jace, Vryn's Prodigy  Flip main
-1 Jace, Vryn's Prodigy  Flip main
+1 Radical Idea main
-3 Thoughtseize side
+3 Unmoored Ego side