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Why Can't I Hold All These Tokens?!

Modern* Tokens

hellfire2h2


Sideboard

Instant (4)

Enchantment (5)


The deck is pretty straightforward, create more creatures than your opponent can handle. An early "-X/-X to every creature" affect can end this deck pretty easily but it can be easy to replace everything. It's trouble areas are burn, counterspells, and discard decks. The goal of the deck is to get at least one of each of your enchantments onto the field to start producing tokens. With Parallel Lives on the field, every time you make a token, you double those tokens (this effect is multiplicative if you have more than one. with all four, Midnight Haunting produces 16 tokens...). If Cathars' Crusade is on the field as well, then you put a "+1/+1 counter" on every creature you control, including the creature tokens that just hit the field. (they hit the field at the exact same time and are present for the effects of Cathars' Crusade) So with the 16 tokens and the four counters from Cathars' Crusade + Parallel Lives , each creature would get +64/+64. It can get ridiculous. Add in the effects of Animation Module and you can just pump out more creatures for more "+1/+1". Intangible virtue keeps your army untapped and creature spells are there for extra utility and token generation if you don't have a hand. (This deck could be all spells and work just fine) The hardest part about the deck to deal with USED to be that it produced mainly flying creatures, but alterations have made the tokens much more diverse. Cards that give trample are also an option but not needed most of the time due to the sheer number of creatures and Glare of Subdual. The sideboard is mainly composed of reactionary cards that you substitute in for decks you can't handle plus some other powerhouse cards (the sideboard needs the most work as I suck at mitigation and planning :P). Another card that could be in the deck vs the SB is Druids' Repository. Even if all your tokens die in an attack, Animation Module combo's really well with Cathars' Crusade to replace your entire army instantly. An infinite mana loop would be nice in some cases but it's too reliant on specific cards. (this deck is designed to run no matter what you draw). I would appreciate some input on how I could improve upon the decks design, or things to take into consideration when building the SB. Anything is appreciated.

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Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 0 Mythic Rares

50 - 7 Rares

15 - 4 Uncommons

14 - 4 Commons

Cards 123
Avg. CMC 2.67
Tokens Beast 3/3 G, Centaur 3/3 G, Copy Clone, Elemental */* GW, Elf Warrior 1/1 GW, Emblem Elspeth, Sun's Champion, Human 1/1 W, Monk 1/1 W, Ooze */* G, Plant 0/1 G, Servo 1/1 C, Soldier 1/1 W, Spirit 1/1 W, Warrior 1/1 W, Wurm 6/6 G
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