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Sultai Lands in Pauper! This is not a competitive deck, it can survive through a lot, but it falls to heavy removal or heavy counterspells. I think just about any deck does. Anyways, I will be going into the "complexities" of this deck so that you may either learn to play it or learn to beat it. Both are acceptable reasons to continue reading.

"The stack is the game zone where spells and abilities are put when they are played and where they wait to resolve"

This is just a preface. You must use the stack rather heavily in this deck. We can play several lands a turn, but it isn't always the best thing to play out your lands on your turn. The strength of this deck is that, once you're in a comfortable position, it can protect itself very well. Knowing how the stack in Magic works will help you out greatly to optimize your plays and know when to hold 'em and know when to fold 'em.

Your opening hand will tell you much about how you should be playing your early turns and even sometimes, your mid to late game turns. You almost always want at least two lands in hand, one being a Forest as around 75% of the deck has in it's cost. You want to have at least one of your Scouts, Llanowar Scout and Sakura-Tribe Scout and/or a Crop Rotation. This will let you go grab your utility lands or just to play out some early disruption.

ie. Playing a Forest into a Crop Rotation to grab a Bokuja Bog if our opponent is over relying on their graveyard.

We rely on our graveyard a decent amount, but we won't just be blown out of the game if it gets removed. That was why I enjoyed the Golgari build, but it relied on it's graveyard too much and Bojuka Bog can be played in any deck. Graveyard hate is real in Pauper.

So, as long as your opening hand has some early turn plays, you can probably keep the hand. The only forceful mulligans I would suggest is if you drew too many of your utility lands in your opening hand. Crop Rotation is easily one of the best cards we can use to "get" our opponents when they aren't prepared and/or not expecting us to be able to react very early and if you have too many of the utility lands, such as Bokuja Bog or Sejiri Steppe, in your opening hand, I would asses what you're playing against and make a mindful decision if it is okay to mulligan.

Your early turns should consist of playing out your Llanowar Scout's and your Sakura-Tribe Scout's, especially on game one since we might not know what our opponents are playing yet. If you do have a bead on what your opponent is playing, keeping mana open for an early Bojuka Bog + Crop Rotation or the like can be an easy game for us if our opponent is trying to abuse their graveyard early.

You also want to keep an eye out for Oboro Breezecaller. If you can play this gal early and have a bounce-land out with one of our Scouts, the game just gets easier for us in a lot of cases. Using her ability by choosing to untap the bounce-land and tapping that same land for the mana to activate the ability can let us sneak in extra mana or extra ETB effects off of our utility lands all at instant speed.

ie. Our opponent goes to Doom Blade on one of our creatures. Even if we have Sejiri Steppe in play, we could use Oboro Breezecaller with our Simic Growth Chamber to bounce our Sejiri Steppe to our hand and untap the Growth Chamber, to then tap one of our Scouts, Llanowar Scout or Sakura-Tribe Scout, to replay the Sejiri Steppe and give our creature protection from . The only way our opponent could get around this trick is if they spent two spells on the one creature and even then, if we have another Scout, we could just do the same trick again.

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Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.69
Tokens Spider 2/4 B, The Monarch
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