Welcome to Bring Out Your Dead !

You are looking at a Dimir, Zombie-themed tribe deck with some control elements added. Its commander, Gisa and Geralf , is a 4/4 legendary human wizard with 'When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. During each of your turns, you may cast a Zombie creature card from your graveyard’.

It is midnight in Ravnica. You are suddenly roused from your sleep by the squeaking sound of approaching wheels from a heavy cart, being pulled along a muddy road. You open your door. It is misty outside. The noises grow louder. The footfalls of many shambling feet is becoming audible, the ominous cold sound of a bell suddenly rings. Crows take flight. They can be heard, cawing and screeching as they fight over something in the near distance. From within the mist, humanoid figures are starting to take shape. They walk slowly. Some, seem to walk canted or with overly large or short steps.

It is then, that the first whiffs of an incredible stench hits your nose, and you suddenly realize what that huge indistinct pile of things on the cart are. Your blood runs absolutely ice-cold. Even colder once you realize who the man and woman are, that are walking amongst the shambling shapes at the head of the column. The necromancers Gisa and Geralf have come to town, glaring hungrily and sadistically at every bit of life they see. Everyone knows their favorite pleasure: killing the innocent and resurrecting their corpses! Always on the lookout for the recently deceased, to convert into an unstoppable, evil horde of claws and teeth bent on destroying the world of the living!

We greatly appreciate feedback to any of our decks, including this one. Before you give any however, please take note of the following:

  1. Having fun at MTG, is more important to us than winning games. In a way we want our opponents to have a fun time playing against us too. That makes it more likely people will want to play against us again. This attitude is reflected in the way in which we build decks. They do not need to be invincible; not even competitive. We are ok with decks containing infinite combinations though, as they can produce some hilarious results. So well done if you can pull one off; especially if it is original.
  2. We no longer buy cards, but in cases that we feel a card really adds to our collection, we still trade them. This means that whenever you are suggesting a card we do not own, chances are slim it is going to end up in our deck. Please do not take this personally. Also, please do not let this stop you from making suggestions. Suggestions that do not make it into this deck, will still be mentioned on this page and might be used by others.
  3. Please do not forget to include the card(s) you would remove to make room for your recommended card(s).
  4. Please do not recommend any cards with infect or cards whose sole purpose is to destroy basic lands (non-basic lands are fair game). Our playgroup has banned them.

With that being said, thank you for all your support and if you should decide to use our ideas, have lots of fun with them.

This is very much a tribal deck, yet it also contains a number of (infinite) combo's. Generally, we can keep our opponents busy with our rapidly expanding zombie-force, while we await the combo cards required to finish a game. Gisa and Geralf are not necessary to grant us victory; they have mostly been added for utility purposes. The main themes in this deck revolve around recursion though, so to have at least some enablers available for that IS key to winning. The general order of play we would choose, would be something like the following:

As with every deck, we start by giving priority to ramp (by casting artifacts like Charcoal Diamond , Fellwar Stone , Jet Medallion , Mana Vault and Sol Ring ) and early card advantage (by casting cards like Preordain , Sensei's Divining Top and Skullclamp ).

Next on the priority list: zombies! Especially cards that can generate zombies will be quick to enter the battlefield. We usually try to focus on quantity over quality first, as players are generally more reluctant to use wipes, and not at all reluctant at using targeted removal. Some of our favorite cards to use in the early-midgame are Cemetery Reaper , Cryptbreaker , Diregraf Colossus , Kalitas, Traitor of Ghet , Lich Lord of Unx , Liliana's Reaver , Undead Alchemist and definitely Ghoulcaller Gisa .

Once we have some zombie-generation available, boosters like Lord of the Accursed , Death Baron , Zombie Master , Undead Warchief and Mikaeus, the Unhallowed will hit the table.

During the build-up we have just described, we will try to get more permanents on the field that allow us to draw more cards like Phyrexian Arena , Rhystic Study and Secrets of the Dead . Also, we will be very careful to reserve counter-spells/mechanisms (like Glen Elendra Archmage , Swan Song , Arcane Denial , Counterspell and Negate ) for ANY graveyard-hate that might be brought to bear.

By the late-midgame, combo pieces to close out a game should have appeared (or should be tutorable through cards like Buried Alive , Demonic Tutor , Entomb and Vampiric Tutor ).

This deck contains quite a few combos. I am pretty sure the list below is not complete, so if you feel I have missed out on a few options, let me know. The following combo's grant infinite colourless/coloured mana:

  • Gravecrawler + Phyrexian Altar + Black Market : cast Crawler, sacrifice it to Altar to generate and put a charge counter on Market. Use the and recast Crawler from the graveyard. Repeat. Generates infinite charge counters on Market (and thereby infinite ).
  • Gravecrawler + Phyrexian Altar + Rooftop Storm : cast Crawler, sacrifice it to Altar to generate . Recast Crawler from the graveyard. Repeat. Generates infinite .
  • Gravecrawler + Ashnod's Altar + Rooftop Storm : cast Crawler, sacrifice it to Altar to generate . Recast Crawler from the graveyard. Repeat. Generates infinite .
  • Plague Belcher + Mikaeus, the Unhallowed + Ashnod's Altar / Phyrexian Altar : cast Belcher. Put the two -1/-1 counters on Belcher. Sacrifice Belcher to either Altar and generate //. Have Belcher return to the battlefield through the undying mechanic. Belcher ends up with zero counters (one the -1/-1 counters negates the +1/+1 undying counter). Repeat. Provides infinite colourless/coloured mana.
  • Any zombie + Havengul Lich + Ashnod's Altar + Rooftop Storm : cast zombie, sacrifice it to Altar to generate . Use one of the to activate Lich on the zombie that just entered the graveyard. Recast the zombie. Repeat. Generates infinite . Also allows us to use the zombie's ETB trigger an unlimited number of times.
  • Relentless Dead + Phyrexian Altar + Rooftop Storm + Black Market : cast Dead, sacrifice it to Altar to generate and put a charge counter on Market. Use the to return Dead to your hand. Repeat. Generates infinite charge counters on Market (and thereby infinite ).
  • Grave Titan + Phyrexian Altar + Ashnod's Altar + Nim Deathmantle : use this combo after GT has entered the field along with two zombies (this combo also assumes Deathmantle is already equipped to Titan). Sac two zombies to Ashnod's Altar to generate . Sac Titan to Phyrexian Altar to generate . Use the to return Titan to the field (along with two zombies) with an equipped Deathmantle. Repeat. Generates infinite .

The following combo's grant infinite zombies:

  • Gravecrawler + Phyrexian Altar + Diregraf Colossus : cast Crawler, thereby generating a zombie with Colossus. Sacrifice Crawler to Altar to generate . Use the to recast Crawler. Repeat. Generates infinite zombies.
  • Cloudstone Curio + Rooftop Storm + Grave Titan + other non-token zombie: cast Titan. It enters the battlefield along with two zombies. As a result, use Curio to return the non-token zombie to your hand. Cast the non-token zombie. As a result, use Curio to return the Titan your hand. Repeat. Generates infinite zombies.
  • Grave Titan + Nim Deathmantle + Ashnod's Altar : cast Titan. It enters the battlefield along with two zombies. Equip Deathmantle to Titan. Sacrifice one zombie and Titan to Ashnod’s Altar to generate . Use the to return Titan to the field (along with two zombies) with an equipped Deathmantle. Repeat. Generates infinite zombies.

The following combo's grant infinite damage:

The following combo's grant various different bonuses:

  • Glen Elendra Archmage + Mikaeus, the Unhallowed : sacrifice Archmage to counter a spell. Return it to the battlefield through the persist mechanic. Sacrifice Archmage to counter a spell again. Return it to the battlefield through the undying mechanic. Archmage ends up with zero counters (the -1/-1 persist counter is negated by adding the +1/+1 undying counter). Repeat. Provides infinite, cheap-to-cast, counterspells.
  • Grave Pact + Infinite zombie combo (in which you need to sacrifice a zombie): As your zombie dies, Pact forces each opponent to sacrifice a creature.
  • Rooftop Storm + Yawgmoth's Will : cast all zombies in your graveyard for free!

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38% Casual

62% Competitive

Date added 1 year
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.97
Tokens 1/1 Zombie Wizard, 2/2 Zombie, None Copy Clone, 2/2 Boar, 1/1 Bird
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