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God Tribal {Updated 9/22}

Modern* Control G/U (Simic) Midrange Tribal




Main Idea

The main theme/idea of the deck is to create a tribal god deck. Pretty simple right? If we can effectively ramp early into a few of our gods, we can swiftly bring the beat down with our squad of divine beings. The deck also packs a fair amount of ramp to get out our god cards early, and also provides card draw and ways to bypass maximum hand size.

One of the obvious issues I ran into with this deck is the legend rule with the gods, so unlike a normal tribal deck, we are not playing 30~ god cards. We have only 2-3 of each god, but we have 5 different gods to play. This should allow for not too many duplicates, but also allowing us to draw the important bombs we need to win.

Main Cards

Thassa, God of the Sea: One of our gods, has the ability to set up either our next draw step or to see if we want to drop a coiling oracle or not. Her ability gives us a good thing to put extra mana into to help push through our enemies creatures.

Kefnet the Mindful: One of the new gods from Amonkhet, his attack/block clause shouldn't be too hard to hit with some of the other cards in our deck. Has flying to evade our enemies creatures.

Rhonas the Indomitable: This god is really good in this deck, because all of our gods have a base power of 4 already, which means that if either Kefnet is our or one of our other gods is enabled, we will always have Rhonas being able to attack. His ability is pretty not relevant unless we need that extra one or two points of damage.

Nylea, God of the Hunt: Nylea is just good in this deck, giving all of our gods trample always and being a 6/6 gives us great power and helps stop chump blockers. Her ability is like Rhonas' but a little bit better because of the toughness it gives, this can instant speed stop one of our gods from dying from a Dismember.

Kruphix, God of Horizons: This is our big ticket god. Kruphix bypasses the maximum hand size, allowing us to keep a good lead in the game and always having answers and cards for the next play. His other ability lets us dumb any extra mana unused and save it for the next turn essentially, giving us lots of ramp for each turn which can get out of control quick.

Overbeing of Myth : This card alone because of its split mana costs can activate all of our Theros gods, except Kruphix. Overbing also gives us more cards on our draw step, and benefits from Kruphix giving us no maximum hand size, which should make Overbeing a huge threat.

Arbor Elf + Utopia Sprawl : Classic turn 2 ramp combo to help us get to our gods faster. Im not totally sure if this is necessary in our deck, the more I think about it, Birds of Paradise might be better because you only need one mana extra mana to start putting our gods early, this would also free up 4 slots for more protection or removal.

Coiling Oracle: Oracle gives us more rampor card draw and is a cheap 2 mana UG devotion.

Void Grafter: You can flash in grafter to save a god from some sort of removal spell and leaves behind a body to give us UG for our devotion. Still unsure about this card, might be a better spot for something like Cold-Eyed Selkie.

Nissa, Steward of Elements: This is a spicy new planeswalker that I think works great in this deck. She gives us UG for our devotion and can be anything between a 3 drop and a 20 drop. She is super versatile this way. Her +2 is a scry 2, which is always welcome, helping us set up our next plays, or set up her 0 ability which can just instantly drop a god onto the field. Her ult, while not super ridiculous, can help close out games with two 5/5 flyers. Great card.

Stubborn Denial: Great turn one removal to disrupt our opponents, but will most likely always be a 1 mana non-creature counterspell because of our big gods.

Pull from Tomorrow: A great way to spend our extra mana to draw tons of cards and make our Overbeing even bigger.

Bounty of the Luxa: This card is really interesting. It provides UG for our devotion, and either gives a free card or gives colorless, UG to our mana pool. Every turn after we cats this card we will be getting something for free which is always nice.

Wrap Up

I think this deck has the potential to be super fun and also super annoying for our opponent to deal with, giving them a fast clock to race against. Because of our gods being indestructible we dodge a lot of removal and can chump creatures really easily. I am always looking for feedback and any feedback is greatly appreciated!


landofMordor says... #1

I would nix the Slither Blade for pretty much anything else. It seems pretty low impact in this deck, since 1 unblockable damage is piddly compared to Rhonas swinging in. Brainstorm, Ponder, Stubborn Denial, Jaddi Offshoot, Judge's Familiar...and those are just the one-drops. Let me know your thoughts, though, and if I need to clarify! Best of luck!

May 16, 2017 7 a.m.

landofMordor says... #2

Also, now that I think of it, I'd also remove your Mimics for 3x Kiora's Follower and 1 more Nylea. The reason being 1) Follower adds devotion (you could do hybrid mana too, I guess) and ramps crazy with Nykthos, and 2) Having 2 Gods out who can swing gives your opponent a 2 turn clock (10-12 total power), but that won't change in the slightest with counters (12-14 damage is still a 2 turn clock unless you're playing Death's Shadow). If your concern is Dismember, then I'm sure Blossoming Defense or Hapatra's Mark would suffice in the SB.

May 16, 2017 7:09 a.m.

ouPotato says... #3

Thank you landofMordor for your input, it is greatly appreciated! i totally agree that Metallic Mimic is basically useless, so I will replace it for Kiora's Follower. I think i will replace Curiosity for a couple Ponder. I was also thinking of replacing Bident of Thassa for Bounty of the Luxa, because it supports both the card draw and mana theme of the deck while also providing green and blue devotion. Ill probably replace Slither Blade for now until I can find another 1-drop I like better. Again thanks so much and i really appreciate your input!

May 16, 2017 10:41 p.m.

landofMordor says... #4

That all sounds good to me! Cheers, and happy brewing!

May 17, 2017 5:47 p.m.

Has anyone yet suggested Call to the Kindred? Because this actually looks like a deck that wants Call to the Kindred.

May 19, 2017 7:27 a.m.

skoobysnackz says... #6

hmmm seems familiar. Love it!

September 22, 2017 11:10 p.m.

Thorbogl says... #7

Hey there, ever considered Wistful Selkies?

They work perfectly well with devotion themes, replace themselves for kefnet and can be cast turn 2 if you miss the 4 mana on turn 2.

September 23, 2017 8:05 a.m.

Blue_Flame says... #8

Really cool deck! However, it still looks like you're still in need of a sideboard. Do you want any suggestions for that?

September 23, 2017 12:04 p.m.

ouPotato says... #9

Thanks for the suggestion Thorbogl, I have not considered Wistful Selkie but now that you mention it I think it would fit perfectly into this deck, giving me 3 devotion for each color on a 3 drop. I am a bit confused though, are you suggesting that I drop Kefnet the Mindful for the Selkies? I can see the appeal to do this, more devotion for only one of the gods, but Kefnet will be really easy to active with this deck and his ability to bring back a land can be crazy good with Arbor Elf + Nykthos, Shrine to Nyx . I will definitely consider putting Wistful Selkie in this deck, probably as a replacement for Void Grafter.

Blue_Flame, I really appreciate the offer for my sideboard, I could actually use some tips from someone more experienced. I am still pretty new to modern and don't know what I should but in my sideboard for different match ups. I was probably thinking more counter spells like Spell Snare and Negate or Mana Leak for the side board. I'm not that worried about creature removal, because gods are indestructible and can chump really easily, but there could be a deck that i'm not thinking about that could bypass this in some way.

Thanks again everyone for all of the tips and suggestions!

September 23, 2017 4:44 p.m.

Thorbogl says... #10

Didnt meant to drop him, just that selkies draw is good for kefnet

September 23, 2017 4:50 p.m.

ironeyes says... #11

Ixalan has provided us with Vanquisher's Banner for a nice tribal boost and card advantage.

September 24, 2017 2:02 p.m.

ouPotato says... #12

Oh sorry Thorbogl, I misunderstood what you were saying. I totally agree that seklies will help Kefnet and the deck in general.

While Vanquisher's Banner is good ironeyes, especially for tribes like dinosaurs and vampires, the extra 1 damage that the banner will add to the gods wont mean much of a difference between 10 damage if I had 2 gods out, or 12 damage with the same scenario, the opponent is still on a 2 turn clock. Banner also doesn't give any devotion, which is super important in this deck. While the card draw from it is good, on average I wont be casting many gods per turn (probably 1-2), unless I have lots of ramp, and the 5 drop slot is much better used for Overbeing of Myth which adds lots of devotion and the extra card draw. Bringing it back to Ixalan, I have been thinking about Tishana, Voice of Thunder as a maybe 1-of, or in the sideboard for grindy games. I appreciate your suggestion though!

September 24, 2017 6:33 p.m.

Blue_Flame says... #13

Alright, sideboard suggestions! As you said, Negate and Mana Leak are pretty solid options, as they give you protection from decks trying to do broken things early game (turn 3 Karn, Ad Nauseam, etc.) so I'd play a few.

Spreading Seas is a really cool card that draws you a card, adds to your devotion, and most importantly, cuts Tron and other various decks off of their mana. I'd run 1-2 for sure.

Hurkyl's Recall: Especially since you're trying to dominate the mid-late game this card will help you immensely against Affinity, Lantern Control, and other artifact-based strategies.

Feed the Clan against Burn/Zoo/insert aggro deck here, since you're going to get that ferocious trigger 90% of the time.

There's loads of artifact/enchantment hate in green, but I think the cards that would be of most use to you are Reclamation Sage and Trygon Predator.

Happy deckbuilding!

September 25, 2017 5:45 p.m.

skoobysnackz says... #14

Hey, I recently did an Ixalan draft and pulled a foil Growing Rites of Itlimoc. It got me thinking that it could be quite powerful in this deck just as a singleton, given that most of the creatures tend to stick around for the whole game. It could also help you sift through duplicates of the gods that you have already played. Maybe remove a land or a Bounty of the Luxa for it?

September 29, 2017 2:33 p.m.

ouPotato says... #15

Thanks so much Blue_Flame for all of the sideboard suggestions! I will most likely add all of them to the board, except I will probably go for Trygon Predator over Reclamation Sage because of its repeated ability to get rid of a card, and also giving simic devotion. But to contradict my point it might be better to just use 1 spell to instantly remove a pesky artifact instead of having to wait a turn and have the predator possibly shot down by my opponent's removal. I will probably leave both in the sideboard for different matchups. I also love the synergy with Feed the Clan, this can be super annoying for the burn or aggro player, constantly getting 10 life back. Thanks again for the feedback and tips, it was really helpful!

Pulling a foil Growing Rites of Itlimocis actually ridiculous skoobysnackz, congrats on pulling a 40$ card. Growing Rites is an interesting suggestion and has the potential to be really good, but also to be a dead card. In the games where I am crushing early with only about 2 gods, the card will probably be redundant, but in a longer grindy game it can be really good. It also makes me think that dropping the Arbor Elf + Utopia Sprawl for Kiora's Follower might be a better idea, as it would leave up an extra 4 cards to use, and would also work in synergy with both Nykthos, Shrine to Nyx and Itlimoc, Cradle of the Sun. I would definately only run it as a 1-of like you suggested. I will definitely have to do some testing to see how good it is. Thanks for the suggestion!

October 1, 2017 9:02 p.m.

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Date added 7 months
Last updated 2 months
Key combos

This deck is Modern legal.

Cards 60
Avg. CMC 2.51
Folders Cool Decks, Modern Decks, Lots of Gods, ideckas, Modern Decks, god, Budget
Top rank #54 on 2017-09-30
Views 1395

Revision 3 See all

2 months ago)

+2 Wistful Selkie main
-2 Void Grafter main
+1 Void Grafter maybe
-1 Utopia Sprawl maybe
-1 Wistful Selkie maybe