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Time to burn some bitches

This deck was initially a discard-themed dragon tribal deck with Crosis, the Purger at the helm, almost solely because Crosis has awesome art. It was fun, but after a while I started to feel dissatisfied with the deck. Blue didn't feel like it was adding enough, and I was thinking of either adding another color or maybe cutting the third color entirely. It just so happened that right about that time, the mtg world was graced with a new art for Bladewing the Risen, drawn by none other than our lord and savior Seb Mckinnon. I knew what I had to do.

Alrighty, let's talk about the deck:

So I Heard You Like Dragons?

This is a deck built all around dragons. Casting dragons. Reanimating dragons. Swinging for a million damage with dragons. You know, just dragon stuff. Now, Bladewing may not be the absolute best commander for dragon tribal (The Ur-Dragon and his Scion can fight for that title) but make no mistake: Bladewing the Risen is awesome, and will absolutely murder your opponents if they aren't ready.

You'll love this deck if:

  • You like turning big creatures sideways and hitting people with them
  • More specifically, you like dragons
  • You like graveyard strategies
  • You enjoy playing a lot of removal. Creatures are supposed to die, right? Isn't that what they're for?

This might not be the deck for you if:

  • You want cheap and efficient ramp
  • You want to be able to consistently deal with enchantments
  • You don't enjoy creature-based strategies
  • You mostly want to win with commander damage. He may be cool, but Bladewing is pretty small for a 7-drop
  • Bladewing the Risen: The OG zombie dragon, Bladewing is the centerpiece of the deck's strategy, though the deck is still fully functional without him. He brings out a dragon from our yard every time he hits the field, letting us rebuild from boardwipes extremely easily. Also, his new art is the shit.

  • Steel Hellkite: Rakdos is a color combo that struggles with removing enchantments. On top of being just utterly badass, Steel Hellkite is one of our best ways of answering enchantments, as well as any other problematic permanents. Completely annihilates token-based strategies, which is neat.

  • Kolaghan, the Storm's Fury: Immune to sorcery-speed removal, buffs all dragons when they attack, and repeated triggers for Tempest/Surge. Good card is good.

  • Skithiryx, the Blight Dragon: Lifegain is bullshit.

  • Dragonlord Kolaghan: A 6/5 hasty flier for 6 mana is already a pretty good rate. And she gives all of your creatures haste too? We like haste. We want all the haste we can get.

  • Backdraft Hellkite: New addition to the deck. Not entirely sure how I feel about this guy yet, but getting double value out of our Entombs and Bedevils feels nice.

  • Hellkite Tyrant: This is one of the "goodstuffs" slots. Tyrant makes the cut because my playgroup runs a lot of artifacts.

  • Drakuseth, Maw of Flames: Oh Daddy. One of the best dragons in the deck. A 7/7 flyer for 7 mana is no joke, and his attack trigger can absolutely ruin your opponent's day. Note that Drakuseth can use his effect to ping down planeswalkers while still hitting your opponent for 7 in the air.

  • Balefire Dragon: For when you need to wipe someone’s board, but want to do it with style.

  • Dragon Tyrant: My new curvetopper. I wanted something that would let me present a faster clock when it comes time to turn things sideways. A 6/6 flample doublestriking firebreather is a great way to do that.

  • Terror of Mount Velus: Okay i just really like double strike. Sue me.

  • Scourge of Valkas: One of the most important cards in the deck. This dude likes it when I repeatedly put a bunch of dragons onto the field. This deck is all about repeatedly putting a bunch of dragons onto the field. I don't think I need to continue.

  • Scourge of the Throne: Another goodstuffs dragon, but he's really good, so he earns his spot. Drakuseth and Utvara love it when you give them multiple combat steps. So does Steel Hellkite, for that matter.

  • Skarrgan Hellkite: Pretty underwhelming if you're facing down Eldrazi or the like, but Skarrgan does a great job of shotgunning mana dorks and other such weenies off the board. Remember kids, interaction is important.

  • Tyrant's Familiar: Before Drakuseth came around this guy was my favorite dragon in the deck. He works wonderfully as a target for Bladewing, since if Bladewing brings him back it turns on Tyrant's Lieutenant ability, and suddenly he's a hasty 7/7 that can shotgun other creatures off the board.

  • Utvara Hellkite: Pretty much one of the best dragons in EDH. Has a disgusting amount of synergy with pretty much everything in the deck, and will absolutely run away with the game if not immediately answered.

  • Phyrexian Reclamation: It would be better if it put things onto the battlefield, but this is still a great way to recover creatures in my grave for cheap.

  • Animate Dead: Yeah it weakens the creature it brings back, but at 2 CMC this is a seriously solid reanimation spell. I would run more if I could.

  • Exhume: My other 2 CMC reanimation spell. Good stuff, can be a little risky in the late game if other players have stuff in their yards.

  • Feldon of the Third Path: Sad Dad is a great way to repeatedly reanimate big scary creatures, but can also bring back cards like Solemn Simulacrum for sweet sweet card advantage.

  • Chainer, Nightmare Adept: New card from C19, and he is beautiful. A discard outlet, reanimation source, and haste-enabler all in one card. This is exactly what this deck wants. WOTC, please print more stuff like this.

Unless it was not already obvious, Vampiric Tutor and Demonic Tutor are well beyond the budget of this deck. At least for now.

  • Bedevil: Wish it was 2 mana, but this is still a great catch-all for problematic creatures, artifact, or walkers.

  • Rakdos Charm: Honestly one of B/R’s best cards. The sheer utility of this card is incredible.

  • Ashes to Ashes: 3 mana to exile two creatures is a great rate, especially if you find yourself needing to gank an Ulamog or two.

  • Chaos Warp: Pretty sure almost every red deck runs this. We don't get many answers to enchantments, this is one of the better ones.

  • Sword of Sinew and Steel: Repeated artifact destruction is nice. Repeated planeswalker destruction is nice. Having both on one card (that also provides protection from two of the main removal colors) is pretty great.

  • Meteor Golem: A dedication to how much I hate facing enchantments. That is all.

  • Nightmare Unmaking: Mass exile in black is awesome.

  • Living Death: We're a graveyard deck. When the board gets swapped with the yard, we're usually the ones on top. This deals with scary indestructible things like Ulamog, Blightsteel, and Avacyn.

  • Crux of Fate: Primary boardwipe of the deck, ladies and gentlemen. Reanimate a bunch of dragons, then drop this to clear the way. Is also occasionally relevant against other dragon decks.

  • Blast Zone: I hate enchantments so much, even my lands are dedicated to killing them.

  • Dragon Tempest: Basically the card the deck is built around. When we start dropping dragons, this enchantment starts sending damage all over the place. Blow up creatures, shotgun planeswalkers, or just send everything to face and kill the table without even attacking. the possibilities are endless. Oh, and it gives your dragons haste. Haste is good.

  • Everlasting Torment: Sort of a meta call, as lifegain is a constant part of my meta. That being said, giving wither to a creature like Drakuseth, Maw of Flames or Tyrant's Familiar makes it a lot easier to deal with creatures that are either indestructible or simply too large to care about the damage otherwise.

  • Gratuitous Violence: Recently swapped this in for Warstorm Surge. Doubling the combat damage dealt by our dragons is already great, but when you take into account how many of our dragons also deal noncombat damage (Drakuseth, Valkas, Balefire, etc) this card starts getting seriously scary. Helps end games quickly, since this deck's best way of dealing with combo decks is to simply kill them before they get the chance.

  • Molten Echoes: Another of the most important cards in the 99, this lets me double my dragons' ETB triggers. Gets absolutely nuts if I copy an Utvara Hellkite or a Scourge of Valkas. Goes infinite with Bladewing. I would never run this deck without this card.

  • Purphoros, Bronze-Blooded: It’s like Fervor and Sneak Attack had a steamy one night stand and gave birth to an absolute chonker of a baby. Oh, and he’s indestructible. I’m not sure where that part fits in to my analogy.

  • Anger: The thing about running big nasty creatures is you need them to actually hit your opponent in order to win. Giving them all haste is a good way to help with that.

  • Shadowspear: Fuck you Sigarda.

The gameplan here is realllyyyy simple: Put your dragons in the graveyard, then bring them back. Turn them sideways and smack everyone in the face. Rinse and repeat until everybody else is dead. Pretty much every single card in the deck helps make that happen somehow.

  1. Start the game by looting and ramping until your graveyard is full of dragons and your hand is full of reanimation spells. Get a haste-enabler like Anger or Dragon Tempest ASAP.
  2. If nothing's in your 'yard, ramp until you can hardcast some of your dragons. Keep some reanimation spells ready for when they die.
  3. Dragon Tempest and Gratuitous Violencelet you take start spreading some damage around the table once you start dropping dragons.
  4. Keep dropping dragons and turning them sideways until you win. If your dragons die, bring them back. Having a reanimate-on-a-stick in the command zone makes it easy to get back in the game after your stuff is killed.

Or, if you just want to kill the table out of nowhere...

Bladewing the Risen goes infinite with Molten Echoes. It goes like this:

  1. Cast/Reanimate Bladewing. His ETB gets you a dragon. You should probably reanimate Scourge of Valkas (you'll see why).

  2. Make a token copy of Bladewing using Echoes.

  3. Token pops up.

  4. Now, before the token's ETB ability goes on the stack, the game sees that you have two legendary creatures named Bladewing the Risen. The game does not like this. The Legend Rule demands sacrifice.

  5. Sacrifice the original Bladewing to the legend rule. Bladewing hits the grave.

  6. Now the token's ETB ability goes on the stack. You get to reanimate a dragon.

  7. Look at that, there's a Bladewing the Risen in your graveyard! Since it was in the graveyard before the reanimation trigger went on the stack, it’s a valid target. Bring it back.

  8. Bladewing hits the field. Legend rule raises it's ugly head. Once again, sacrifice the non-token Bladewing.

  9. Bladewing’s ability goes on the stack, and it neither knows nor cares that the Bladewing in your ‘yard is the same Bladewing the ability came from in the first place. Repeat step 7.

  10. Keep on reanimating and sacrificing Bladewing ad infinitum. If you have Dragon Tempest or Scourge of Valkas out, you win by pinging the entire table to death.

This can also be done with Feldon of the Third Path by creating a token copy of Bladewing in your graveyard, then reanimating the OG Bladewing using the token's ETB.

Archidekt link for those that prefer that kind of thing.

If you enjoyed the deck, leave an upvote!

Updates Add

Not a huge update, but Core21 brought some nice toys.

Terror of the Peaks got windmill-slammed in here as soon as I got my hands on a copy.

Ugin, the Spirit Dragon finally dropped low enough for me to be able to justify picking up a copy. Same with Fabled Passage.

Gadrak, the Crown-Scourge may or may not end up in here. I was originally super excited for him, but then Terror of the Peaks was spoiled and I only have space for so many dragons.

I also decided to swap Nightmare Unmaking out for Extinction Event. Dunno if this change is gonna stick but I wanted to give the lower CMC boardwipe a shot.

Comments

Date added 3 years
Last updated 3 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

36 - 0 Rares

21 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.75
Tokens None Copy Clone, 1/1 Spirit, 6/6 Dragon
Folders EDH, Commander, commander, new decks, EDH, Decks to look into, Future Deck Ideas, Cool decks, decks, Commander, See all 11
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