Enchantment (16)

Instant (5)

Creature (9)

Sorcery (3)


Sideboard

Instant (5)

Sorcery (2)

Creature (2)

Enchantment (2)

Artifact (1)


Maybeboard

Artifact (2)


Everyone loves a good adventure right!? Well probably not Sauron, or Voldemort, or the White Witch or any of the villains really. But that's OK, cause with this build your opponent is the big bad, and you my lil' nugget, you are the Boros equivalent of Harry bloody Potter -- trust me when I say, no one is going stop your chosen ass.

So what's the synopsis of this story? Well in a perfect world we start with a classic tale of a young human and his giant buds running amok. Create safe land where humans pop out of the ground like daisies, and then turn into angels like a f'd up version of a Pokemon evolution straight from the Vatican. So let's go through this, chapter by chapter.

Chapter 1: In the early stages of our adventure the world is in chaos. Things are obliterated left and right thanks to Scorching Dragonfire and Prison Realm . And like most good stories even our heroes start in turmoil thanks to the adventures of Bonecrusher Giant and Giant Killer . Throw in Deafening Clarion and our story starts to look near apocalyptic.

Chapter 2: A hero arrives! In this land of destruction and chaos there's one beacon of hope good ol' Gideon Blackblade With him around the chaos seems intelligent. Now when Deafening Clarion rings outward only Gideon survives. But this story of a hero enduring does not last long because in chaos Outlaws rule.

Chapter 3: A land of destruction always leads to one thing, drinking, drugs, and fun times. Outlaws' Merriment shines here throwing out baby outlaws like its rabbit mating season. Not hardcore enough for your speed you Vin Diesel wanabe. Don't worry the story really pick up pace here as Fires of Invention enters and queues up the final arch of our story.

Chapter 4: So where are we now? A land of chaos, over run with outlaws and staring one good ol' boy. But thanks to his hard work all those outlaw start to have a change of heart. In fact they turn downright angelic with Divine Visitation . Add in Dawn of Hope and Castle Ardenvale and angels are starting to look a lot less angelic and bit more like fancy mosquitoes.

Chapter 5: And at our climax an army of angels fly in the sky, Gideon holds his ground, and Giants are guarding the front line. Witnessing this enormous force, the big bad just checks out goes home and decides to follow his mother's advice to get a law degree. Leaving you the true victor of Narnia... err I mean Eldrain!

OK so if you made it this far you're probably interested in some of the fun synergy in this build. So check out the TL;DR notes below:

Divine Visitation + Outlaws' Merriment = creation of a 4/4 flying angel every turn.

Castle Ardenvale + Dawn of Hope + Divine Visitation + Fires of Invention = 2 extra angels on opponents turn

Deafening Clarion + Gideon Blackblade = Board wipe + free damage

Bonerusher Giant + Realm-Clocked Giant = Late game board wipe + free damage

Outaws' Merriment + Divine Visitation = chance of card draw

Hope you liked this adventure!!

Any and all suggestions and recommendations are appreciated -- ESPECIALLY FOR THE SIDEBOARD!!

After play-testing this deck stomps most builds but has issus with the following -- any sideboard help is appreciated:

  • Simic Flash
  • Jeskai Walkers
  • Dimir Control

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Revision 3 See all

(4 years ago)

-1 Deafening Clarion main
-1 Giant Killer main
+2 Raise the Alarm main
Top Ranked
Date added 4 years
Last updated 4 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 1 Mythic Rares

21 - 5 Rares

4 - 9 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 3.17
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Elemental 1/1 R, Emblem Chandra, Awakened Inferno, Human 1/1 W, Human Cleric 2/1 RW, Human Rogue 1/2 RW, Human Warrior 3/1 RW, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink
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