This deck uses a number of common landfall and aggro cards to gain advantage into the mid and late game. Basic combo is Steppe Lynx equipped with Adventuring Gear, a fetch land such as Evolving Wilds, Elvish Pioneer, and Temur Battle Rage for lethal.
Cartographer and Pulse of Murasa provide reach along with the fetch lands and Scythe Tiger.
I could use help with testing, tweaking the mana base, and other general suggestions.
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This deck is Pauper legal.
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