Sideboard

Sorcery (5)

Enchantment (2)

Artifact (2)

Instant (2)


Maybeboard


Deck that always loses to RIP and Black Leyline, inspired by similar ones that recently appeared on SCG Indy coverage.

Busted when it's good (8 dmg from creatures on turn 1), bad when you don't have enough skill to draw the right cards.

Would love to hear propositions on how to make it more consistent and a sideboard plan against graveyard hate.

One of the best case scenarios: Turn 1 - Land, Cantor, sac Cantor for , Loot discarding 2x Vine, play a zero mana Walker or Ballista, attack for damage with Vines.

Another good draw: Turn 1 - Land, Neonate, discard Bridge to Neonate's ability triggering the same Bridge (yes it works :) ); Turn 2 - Land, Cantor, sac for triggering Bridge, play a zero mana Walker or Ballista triggering Bridge again, play a Whacker, swing for damage and keep getting zombies from the bridge in later turns.

Stitcher's Supplier on turn 1 milling any number of Vengevines or Bridges also feels great and can easily lead to two-digits damage swing on turn 2.

A nice loop: Seer sac'ing Crawler with Bridge in the 'yard to create more and more zombos and get a scry for your trouble.

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Casual

97% Competitive

Date added 5 years
Last updated 5 years
Exclude colors WU
Splash colors G
Legality

This deck is not Modern legal.

Rarity (main - side)

40 - 7 Rares

4 - 4 Uncommons

14 - 4 Commons

Cards 60
Avg. CMC 0.70
Tokens Thopter 1/1 C, Zombie 2/2 B
Folders Modern, De todo
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