Sideboard

Enchantment (7)

Instant (4)

Artifact (4)


A deck focused on bringing one extremely elusive creature and building it into an unstoppable force that simply cannot be dealt with. Breakdown below:

The entire strategy plays on your entire creature base having hexproof. Gladecover Scout and Slippery Bogle are ideal in your opening hand to allow you to start swinging turn two, but don't underestimate the versatility of Invisible Stalker and Geist of Saint Traft ; they are slower, but are far harder to deal with.

Ethereal Armor : the king-pin enchantment; by itself it's a +1/+1 and first strike for one mana, which is already great, but the more you pile on auras, it becomes the driving force for your sweeper.

Hyena Umbra : It mimics a standalone Ethereal Armor for the same mana cost, but also provides you with board-wipe immunity through its inclusion of totem armor.

Rancor : the go-to aggro aura; you beef your creature's power by two and also tack on trample to overrun any pesky blockers your opponent has set up, all for one mana.

Daybreak Coronet : The absolute godliest aura in enchantment-heavy decks; for ONLY TWO MANA, you beef your creature with +3/+3 and bestow it with First Strike, Vigilance, and Lifelink. This single-handedly wins you games.

Curious Obsession : a quick +1/+1 power-up and also enables card advantage at the cost of having to attack each turn which, if you're playing this deck correctly, is not an issue.

Unflinching Courage : The turn three game changer. It's one of the slowest components of the deck, but it allows you to begin making up for lost life as well as giving your creature a boost and letting damage overflow from blockage to seal your victory.

SIDEBOARD:

Oblivion Ring : To replace an aura in the event that your opponent pulls some kind of shenanigans like Ensnaring Bridge or a planeswalker.

Ground Seal : to replace an aura in order to shut down graveyard-based synergies like Grishoalbrand.

Darksteel Plate : to replace an aura in order to further deal with board wipes.

Path to Exile : to replace an aura when your opponent runs creatures that are hard to deal with ( Baneslayer Angel or Vengevine , for example) or is attacking faster than you would like.

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Date added 5 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

21 - 11 Rares

23 - 4 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 1.60
Tokens Angel 4/4 W
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