Bought the preconstructed "Nature's Vengeance" and while it was probably fine as is (didn't play a game with it), I couldn't help but replace about half the cards to make it a bit more focused. It's not by any stretch 100% optimized yet, but at least I've upped the overall powerlevel and synergy a bit.

The idea is to use Lord Windgrace as a card-advantage engine, dumping lands to draw cards. His -3 ability gets lands back to our hand to keep the engine going. His ultimate is pretty devastaing as well, however I almost never need to use it. To further take advantage of lands in the graveyard I have pieces like Crucible of Worlds to make landdrops even if I don't have them in hand.

The overall theme of the deck is Landfall with a +1/+1 counters subtheme. The main payoffs are cards like Avenger of Zendikar and Ob Nixilis, the Fallen . To support this plan I've included multible ways of putting several lands on the battlefield each turn. Most of the ramp-spells are of the "search-your-library-for-lands-and-put-them-into-play" variety so they are rarely dead draws in the late game. Wayward Swordtooth and Mina and Denn, Wildborn allows me to play additional lands each turn. Obviously fetchlands are awsome, however I only own Wooded Foothills and Bloodstained Mire . If I had more I would jam 'em all in there. And the best of the bunch is of course Scapeshift . It works incredibly well with Splendid Reclamation as a followup.

This deck has the potential of generating absurd amounts of mana, especially if I get Zendikar Resurgent or Nissa, Who Shakes the World on the battlefield. If I can get a Nissa, Worldwaker in there as well it gets really stupid, really fast. Because of the Nissa-tron combo I try to run as many Forests as i can, even as duals. Although there are definitly better G/R duals than Sheltered Thicket , it is a Forest.

And what do we do with all that mana? Well -spells of course! Dumping a million mana into Genesis Hydra or Finale of Devastation will probably win the game. I had Torment of Hailfire for a while, but it's not fun to win with it and it's not fun to lose against it so I ultimately cut it.


Updates Add


Date added 9 months
Last updated 6 months

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

43 - 0 Rares

14 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.86
Tokens 1/1 Elemental, 4/4 Elemental, 0/1 Plant, 2/2 Cat Warrior, 2/2 Zombie, 0/2 Dragon Egg, Clue, 1/1 City's Blessing, Nissa, 1/1 Worm, 6/6 Dragon, 3/3 Beast
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