Esper Transcendent

Modern* Neo7hinker

SCORE: 159 | 138 COMMENTS | 45074 VIEWS | IN 76 FOLDERS


Esper Transcendent Primer —Dec. 6, 2016

https://docs.google.com/document/d/1-CHb31S0sY_9k0JMaNjVzUHmB7ALK06BcokBDmt6Gx0

Apakakuta says... #1

I'm a huge fan of rogue brews especially control I did the very same with BUG (Sultai) but there is now a bandwagon for it. Trying not to sound too hipster,but I was on the BUG ship for a very long time before it had any surge in popularity. You can see my current home brews rogue deck here.

As for your deck it looks sweet my main concern for a build like yours is blood moon looks like a pain. And the lack of permission is not to be unnoticed. Yes you do have discard however that doesn't stop a top deck as well as a hard or situational counter does.

Around my meta if you can't counter some things you will just lose to those decks such as storm and the like.

Overall great concept and definitely deserves a +1 from me.

November 9, 2016 4:17 p.m.

Apakakuta says... #5

Sometimes only 3 counters main can occasionally lead to lost games. It is just those extra percentage points and I hate having the game in control then my opponent top decks something to win. With discard you can't stop that. Counterspells can however, most of those things for me are like new ulamog if I can't counter him on the way down I just straight lose to it since he is impossible for my deck to remove. Other hard cards would include sigarda ( old) and blood baron of viscopa.

November 10, 2016 12:38 a.m.

Neo7hinker says... #6

True, but the most I'd play in a tapout control list like this with hand disruption is about 4-6. I'm fine with 3 main, 4 side as my main focus is handling creature strategies G1. I then get even more disruptive G2/3 vs Combo/Control.

November 10, 2016 1 a.m.

Apakakuta says... #7

Sure, all we are doing is going over what do we want our game 1s to be.You favor winning game 1 against creatures. Where as I have my list more down the middle. I then lean one way or the other in boarded games.

November 10, 2016 1:07 a.m.

hunkers says... #8

Like it.

November 10, 2016 2:40 p.m.

CrazyPete says... #9

No argument that Snap is not awesome, but perhaps Baby Jace would be better? Maybe a 2-1 JVP/Snap split? Most of your answers are sorcery speed and Path can easily be played main phase. A flipped jace can be win-con on it's own and provide early value as well. I'm a huge fan of UW control variants and I have played UW Titan-Control, UW Control with mana-denial, Esper draw-go, and recently I'm running Esper Spirits. Sweet list! Love all the Walkers!

November 10, 2016 3:49 p.m.

Apakakuta says... #10

Could you put your esper spirits list up? I have ever a buddy that runs an esper spirits list and I'd like to see what you came up with and discuss the lists.

November 10, 2016 3:54 p.m.

DeathlyFIend says... #11

The fact I hear Storm being relevant is painful. That is still a deck? Right now, the only deck like that is Ad Nauseum and that gets beat by hand disruption easily. Especially consistent hand disruption. Everything else is a creature deck in the format. I much rather try and beat creature decks.

November 10, 2016 3:55 p.m.

Neo7hinker says... #12

Thank you, CrazyPete.

I had tried Jace, Vryn's Prodigy for a bit. He had a higher ceiling than Snap, but was also slower and often died to removal, so it was difficult finding the right window to play him vs several decks. He was also worse with hand disruption + Surgical Extraction, which is one of this deck's strengths. Snap capitalizes on that angle. There's also several spells Snap can recycle, especially post-board. Even being able to Flashback Visions to set up a draw for Narset is sweet.

Ultimately, I don't want to play more than 6 creatures in the main and feel these 3 serve their role exceptionally well in this shell. Other creatures to consider in the side, outside of Vendilion Clique, are Geist of Saint Traft and Dragonlord Ojutai. Batterskull would be another. Basically, they need to present an immediate effect, generate value, and/or be difficult to interact with and remove. Ojutai is especially intriguing because of the 3 SB Negate and 2 Blessed Alliance to protect him. With your opponent not expecting any creatures outside of maybe Clique/Geist, Ojutai presents a viable threat vs grindy MU's. He's all those attributes in one.

If you're interested, here is my UW list that went 7-1 and won this Monday (11/7/16) at my local shop:

R1- Titan Shift 2-0

R2 - Merfolk 2-0

R3 - Jund 0-2

R4 - Bant Eldrazi 2-0

R5 - ID into top 8

Top 8 - Blue Tron 2-1

Top 4 - Burn 2-1

Top 2 - Junk 2-1

November 10, 2016 4:03 p.m. Edited.

Apakakuta says... #13

You'd actually be surprised how riseliant ad nauseam is to hand disruption.

November 10, 2016 4:23 p.m.

Neo7hinker says... #14

The key is hand disruption + Surgical Extraction, which mine can do G1.

The following is a disgusting sequence, too:

  1. -2 Narset for Rebound on my next spell
  2. Cast Surgical Extraction, Rebound it
  3. Next upkeep, Rebound Extraction for free
  4. Now you have the option to Flash it back with Snapcaster

You can also get lucky and hit GQ + SE vs Tron/Valakut G1. This is one of the reasons I'm considering a 3rd GQ in the 75, and possibly a 4th SE. Having G1 yard hate like SE, which can be used multiple times, vs Dredge is sweet, too.

November 10, 2016 4:27 p.m.

Neo7hinker says... #15

Last night I was playing vs Zooicide and the MU was as easy as playing Supreme Verdict, killing Death's Shadow, and Extracting it. My opponent simply responded "GG".

The card can be crippling and it's the reason this deck can play without counters in the main. It just controls from a different axis.

November 10, 2016 4:30 p.m. Edited.

Apakakuta says... #16

Well yeah SE destroys a lot of decks.

But you have to be able to stop their ad nauseam then SE it to completely stop them unless you're lucky enough to TZ it early into a SE.

November 10, 2016 4:33 p.m.

Neo7hinker says... #17

Yes, that's the idea. It's why I'm on 3 Seize, which can also hit problematic creatures like Primeval, TKS, Smasher, and Ulamog.

November 10, 2016 4:35 p.m.

Apakakuta says... #18

I might go up TZ's in my list, but I'd rather keep the SE in the side.

November 10, 2016 4:43 p.m.

Neo7hinker says... #19

With 0 counters in the main, many decks playing from their yard (Dredge being the best at it), and my gameplan, SE belongs in the main as at least a 2 of. I think it's one of the top 10 best cards right now, especially if you're on hand disruption + Snaps.

November 10, 2016 4:49 p.m.

Neo7hinker says... #20

I also offset the life loss from shocks and TS with 2 Timely. Sorin can create a huge life swing as well.

November 10, 2016 4:50 p.m.

Apakakuta says... #21

I only have scooze and kalitas to offset my lifeloss

And sometimes collective brutality.

November 10, 2016 4:52 p.m.

Neo7hinker says... #22

Kalitas is sweet. I tried Collective Brutality but it felt low impact, even though it's flexible and each mode is often relevant.

November 10, 2016 4:53 p.m.

Apakakuta says... #23

We also have different decks with different goals.

November 10, 2016 4:55 p.m.

Neo7hinker says... #24

I was going to say - Collective Brutality is sweeter in a Midrange list with more creatures.

November 10, 2016 4:56 p.m.

Apakakuta says... #25

My deck is still control I just use creatures as finishers.

November 10, 2016 5 p.m.