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Wall Control...?

Standard*

xuldinga77


Maybeboard

Planeswalker (1)


So I tend to go for the abstract, this is one of those. I figure the base elements of control is answers to problems, the card draw to reach those answers, and at least one method of ending the game.

Quick decks have been popping up in my meta, so cheap high toughness creatures should slow them down. Almost all my walls cost 2cc. Wall of Essence will help offset any life loss from my own cards or from fliers. Wall of Mulch gives me a sac outlet for doomed walls and helps with the draw. Archers' Parapet if a large defender and chips away at the opponents life. Wall of Limbs is the onely 3cc wall here, and if he sticks for a while can turn into a win-con. Return to the Ranks can get back most of my walls fairly easy.

My other draw comes in the form of Bitter Revelation , Sign in Blood, and Abzan Charm . The charm actually has a variety of uses.

The answers to too many issues is End Hostilities. The new "wrath" fits well here. If I am sacing walls or chump blocking, a surprise Dictate of Erebos comes in handy.

A win con comes fromslowly chipping away with 1/1 flying spirits from Spirit Bonds and Abzan Ascendancy ..

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Revision 2 See all

(9 years ago)

-2 Abzan Ascendancy main
-2 Archers' Parapet main
+4 Assault Formation main
-2 Bitter Revelation main
+2 Damnable Pact main
+2 Dazzling Ramparts main
-2 Dictate of Erebos main
-3 End Hostilities main
+2 Jeskai Barricade main
+3 Orator of Ojutai main
-2 Sign in Blood main
-2 Spirit Bonds main
+4 Sylvan Caryatid main
-1 Wall of Essence main
-1 Wall of Limbs main
Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

21 - 0 Rares

20 - 0 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 2.54
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 W
Folders Standard decks, Maybeh
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