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Blue Black Mill

Modern*

Cozmic11


Maybeboard


So I am trying to create a competitive Milling deck with a few heavy hitting late game creatures.

Currently i have a few combo's going, one is Archive Trap + Ghost Quarter .

Another is Twincast and any of the milling spells for late game hijinks.

As the game runs on, i have consistent Milling and Blockers with the Hedron Crab, and Wall of Frost.

Jace's Phantasm as an almost instantaneous 5/5 attacker.

Late game we come to Circu, Dimir Lobotomist for control, Zombie Alchemist for milling swarm, and Consuming Abberration for a one hit punch.

Hero's Downfall for Creature and Planeswalker control.

Visions of Beyond for card draw and advantage.

Invisible Stalker to use Sword of Body and Mind and Sword of Feast and Famine.

Countersquall for non creature threats and Damage.

Surgical Extraction for those Peski Eldrazi library shufflers.

Have considered swapping out the Shelldock Isle for Halimar Depths. One will consistently clear out unneeded land, but also key cards. The other just allows you to rearrange. Have also considered putting Tunnel Vision + Vessel of Endless Rest to finish off the mill, but it seems to high cost to include.

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

22 - 0 Rares

19 - 0 Uncommons

8 - 0 Commons

Cards 63
Avg. CMC 2.52
Tokens Wolf 2/2 G, Zombie 2/2 B
Folders Good ideas, Decks I Like
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