Just my first attempt at making an Oathbreaker deck constructive feedback is encouraged and appreciated
Plan is to get out
Ugin
or one of the
other
cost
reducers
for
our
artifact cards and get out
Mystic Forge
and
Sensei's Divining Top
either by drawing them or by searching for either with the several tutor effects we have in the deck.
Once we have the
forge
out, if we have a
Sensei's Divining Top
we storm off by drawing a card and replacing the top card of our library with the
Top
, we can then play the
Top
from the top of the deck from
Forge's
passive ability, this allows us to draw our entire deck, and play all our cost reducers and
Aetherflux Reservoir
to storm kill our opponents, if we are able to get
Paradox Engine
out we are also able to produce absurd amounts of mana to put into a
Walking Ballista
and kill an opponent via that way.
If we are unable to get both
Forge
and
top
out at once, we are able to dig through our deck using many of the draw on ETB artifacts like
This
or
This
which if we have ugin out will be able to be played for 0 allowing us to dig through the deck effectively freely. We also can crack
Draw 1
and
Draw 2
during our combo to get rid of lands from the top of the library. If we have any of our three mana dorks
1/1
1/1
or
0/1
we can equip
Skullclamp
to turn them into a draw 2 getting rid of those pesky lands. But if we have
Millikin
and he is able to tap we can use him as an additional mill option which effectively gives us a draw when mystic forge is out
Our signature spell is
All Is Dust
(there are only 3 sorcery's and 5 instants that are colorless for us to choose from) which allows us to wipe the board of any hate cards before we attempt to combo off and win within a single turn.
To help with getting
The Forge
out, we have several tutors.
-
Inventors' Fair
-
Planar Bridge
-
Ring of Three Wishes
-
Tamiyo's Journal
-
Kuldotha Forgemaster
Journal
is the slowest of the tutors requiring 3 turns being down and as such it is a last resort, but you are able to crack the CLUE tokens to help draw lands when you have
Mystic Forge
out but not the
Top
out.
Kuldotha Forgemaster
is also slow,but I can be used the turn after we play it and also will put our tutor piece right onto the battlefield for us reducing the chances of an opponent interacting with a
Counterspell
.
Ring of Three Wishes
and
Planar Bridge
are great as they are able to be activated on the turn we get them out as long as we have enough mana for them.
Some upgrades to this deck include
Mox Opal
and
Mishra's Workshop
as they are able to produce mana more efficiently for this deck, but their prices put them out of my reach. To add
The MOX
just switch out
Springleaf Drum
and to put in
The Workshop
you can take out basically any of the lands but my suggestion would be
Tomb of the Spirit Dragon
as it is a very niche case where it would be useful to you.
I'm Considering changing
The Journal
for
Planar Portal
but not too sure about it as of yet
Cards that I want to change but don't have at this time include
- Land upgrades
-
Quicksand
-->
Darksteel Citadel
-
Radiant Fountain
-->
Geier Reach Sanitarium
-
Mage-Ring Network
-->
Detection Tower
- Nonland Upgrades
-
Mana Geode
-->
Manakin
-
Implements of Sacrifice
-->
Myr Retriever
-
Tamiyo's Journal
-->
Chromatic Sphere
Please let me know what you would change and why in the comments below and I'll be refining and taking feedback to better this deck
Thankyou all for reading have a great day