Description

Engine

The main engine of this deck is the Zada, Hedron Grinder + Silverfur Partisan combo, where you cast 1-cost buff instants on Zada, Hedron Grinder to trigger each Silverfur Partisan on the field to create a 2/2 green Wolf token for each Wolf or Werewolf targeted by an instant copy that was created. Even if you don't have a lot of Wolf or Werewolf creatures on the field initially, targeting Zada, Hedron Grinder with one cheap instant after another on the same turn will quickly produce a stupid amount of buffed wolves. The beauty of this deck is that while it's building up to this combo, it's also keeping your opponent on their toes by making them deal with cheap Werewolves that buff each other really well.


The Cards

Main engine card. Even without Zada on the field, any removal cast by your opponent will trigger Silverfur to give you a replacement 2/2 wolf token.
Main engine card. Even without Silverfur, it's great for boosting your field.
Mainline defense against fliers, and his transformed version is even better.
Excellent card to have in your opening hand, especially if you're first player. It gets in a swing for 1 on turn 1, then it turns into a 2/2 menace if your opponent doesn't have a turn 1 play. Solid aggro.
Like Village Messenger, this is great to have in an opening hand. It gives you that mana boost and her flip-side gives you even more. If your opponent doesn't have a turn 2 play, this card can get you to 5 mana at turn 3.
Boosts humans? Check. Flips with werewolves to keep them boosted and then spawns wolf tokens? Check. Cheap? Check. Nothing bad to say here.
For an aggro deck, it's hard to say no to a 3/2 haste with such a good transform side.
You're probably never going to get a chance to do her -6, but it's still nice to have her for the wolf spawning and boosting.
Works well with ZadaFur combo to give newly created wolves haste. Just make sure you don't use it on Zada if you have more creatures than cards in your library.
A better version of Rush of Adrenaline that also trades Trample for Scry.
Works well with ZadaFur combo because your total number of creatures potentially skyrockets before it resolves.
Great removal for a wolf/werewolf deck. I himmed and hawed at removal such as Lightning Bolt or Lightning Axe, but the point of this deck is to have a lot of wolves on the field. If you don't, you have bigger problems than this card being useless. If you do, this removal works better at removing large creatures than a Lightning Bolt ever could.
I'd say for an aggro deck based around Trample, a colorless land that can give a creature a power boost at any moment is worth having.

The Stack

Some debate may occur in games with this deck based on misunderstandings about what goes on the stack, so here's an example of what happens when you cast one of each buff instant on Zada, Hedron Grinder in a single turn. The example starts assuming you have Zada, Hedron Grinder, Silverfur Partisan, and two other Wolf/Werewolf creatures under your control.

  1. Titan's Strength goes on the stack.

  2. Zada, Hedron Grinder's ability triggers and creates 3 copies of Titan's Strength that go on the stack and target each other creature on the field.

  3. 3 out of the 4 creatures under your control are Wolves or Werewolves, so Silverfur Partisan's ability triggers 3 times and spawns 3 green 2/2 wolf tokens.

  4. All 4 Titan's Strength instances on the stack now get resolved one by one. Each targeted creature receives +3/+1 until end of turn and you may Scry 4 times. Note that no Titan's Strength copies are made for the newest 3 wolves, and so do they do not get +3/+1 until end of turn and you cannot Scry for them.

  1. Might of the Masses goes on the stack.

  2. Zada, Hedron Grinder's ability triggers and creates 6 copies of Might of the Masses that go on the stack and target each other creature on the field.

  3. 6 out of the 7 creatures under your control are Wolves or Werewolves, so Silverfur Partisan's ability triggers 6 times and spawns 6 green 2/2 wolf tokens.

  4. All 7 Might of the Masses instances on the stack now get resolved one by one. Each targeted creature receives +13/+13 until end of turn, because the wolf tokens created by Silverfur Partisan were created before any instance of Might of the Masses resolved so they count towards your total number of creatures. However, no copies of Might of the Masses is made for the newest 6 wolves, so they do not get +13/+13 until end of turn.

  1. Expedite goes on the stack.

  2. Zada, Hedron Grinder's ability triggers and creates 12 copies of Expedite that go on the stack and target each other creature on the field.

  3. 12 out of the 13 creatures under your control are Wolves or Werewolves, so Silverfur Partisan's ability triggers 12 times and spawns 12 green 2/2 wolf tokens.

  4. All 13 Expedite instances on the stack now get resolved one by one. Each targeted creature receives Haste and you may draw 13 cards. Note that no Expedite copies are made for the 12 newest wolf tokens, and so they do not receive Haste and you cannot draw for them.


Sideboard

If you're getting hit hard with fliers and Daybreak Ranger  Flip isn't doing enough on that front, Vines of the Recluse is the card for you. A 1-cost instant for +1/+2, Reach, and untap is as good as gold. As a bonus, it synergizes well with the Zada, Hedron Grinder + Silverfur Partisan combo; just swing at your opponent with all your creatures and then watch the look on their face as they swing at you on their turn and suddenly your entire field untaps and now has Reach.

If you're playing against another aggro deck, Quest for Renewal may be a better enchantment choice since it is essentially a kind of Vigilance. Against a deck of mana removal, Cryptolith Rite could help.

Against a removal or control deck, I like Vines of Vastwood in combination with Zada, Hedron Grinder. Remember that hexproof only prevents opponents from targeting your creatures, so you're not screwing your combo over by hexproofing your board. If your opponent has a lot of artifact/enchantments, Gleeful Sabotage comes in handy.

I like Domri Rade because he's cheap, can help you grab Zada, Hedron Grinder or Silverfur Partisan, and gives your opponent something to worry about if he reaches +7. He may be a good alternative to Arlinn Kord  Flip depending on how fast your opponent's deck is.


Maybeboard

Full Moon's Rise is essentially a cheaper and weaker Howlpack Resurgence. However, its sacrifice ability could be worth it to punch your way through your opponent's creatures, especially if you combo it by casting Irresistible Prey on Zada, Hedron Grinder before attacking.

Harness the Storm synergizes well with the engine, but has a hard time being relevant when it's drawn. With Titan's Strength and Expedite, you should stick with relying on draws to cast more instants on Zada, Hedron Grinder rather than looking to your graveyard. Also, I've always run into situations where I always have something I could be better spending my mana on than Harness the Storm. It could work in specific situations, but if your combo is going well then you should be already obliterating your opponents with cards in your hand.

Immerwolf is pretty good since it buffs and locks down Werewolves into their transformed state. However, it's hard to justify freeing up cards to put a decent amount of these guys in when I already have Geier Reach Bandit  Flip and I much prefer her 3/2 Haste.

Ulrich of the Krallenhorde  Flip and Huntmaster of the Fells  Flip are simply too mana-costly for this deck but they could work well in a multiplayer game where your werewolves will be frequently switching back and forth between their human and transformed states.

Updates

Comments

LeaPlath says... #1

Lightning Axe and Moonlight Hunt are probably just better as Lightning Bolt.

You need to hit 4 lands for your combo to go off, so 19 lands is defo not enough. You want to be about 22-23.

Your sideboard also doesn't make any sense, what decks are you aiming to answer with it?

June 2, 2017 9:05 a.m.

clayperce says... #2

SkaarjSlayer,
I love the ZadaFur combo, and it's always great to see a new approach. And a big +1 for your write-up!

I'm with LeaPlath on your Lands though. As I type this, your Ave CMC is 2.02 and you don't have any mana accelerators. That usually means 22 Lands, though for what you're trying to do with the deck, you could easily go closer to 25. I know it's REALLY difficult to cut cards, but I strongly recommend trying it ... I think you'll be AMAZED at how much more smoothly the deck will run.

Check out the table at the bottom of this article for more info.

Good luck (and skill) with the build!

June 2, 2017 9:24 a.m.

SkaarjSlayer says... #3

LeaPlath and clayperce, thanks for the feedback. I checked out that article and it was a good read. Still wrapping my head around average CMC and the math behind appropriate number of lands, but I increased the number of lands in the deck to 22 and I'll see how it goes before I'm willing to go as high as 25. I also fixed up the sideboard and maybeboard they were a little all over the place and weren't answering specific decks.

June 8, 2017 1:24 p.m.

LeaPlath says... #4

Now justify each card in your sideboard. Name a deck it counters.

June 8, 2017 1:42 p.m.

clayperce says... #5

SkaarjSlayer,
One thing to mention for your sideboard: I like Vines of Vastwood much better than Blossoming Defense. Sure it costs more for the pump, but because of the way Vines is worded you can also cast it on an opponent's Creature and then they can't target their own dude with a pump spell or with an ability (such as Equip or Crew).

June 8, 2017 1:53 p.m.

SkaarjSlayer says... #6

clayperce Good call, I like the multiple options that provides a lot better. I'll swap it out.

June 8, 2017 2 p.m.

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Compare to inventory
Date added 1 year
Last updated 1 week
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.08
Tokens 2/2 Wolf, Arlinn
Folders Likes
Top rank #53 on 2017-06-11
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Views 830