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Sorcery (1)

Creature (1)

Enchantment (1)


Description

-A Bible themed Zoo Commander Deck!

Hello Everybody!

First of all let me start by saying, thank you for taking the time to look at my deck.

The Big Idea

So when I started my main concern was to attempt to get 2 of most animal types, create a deck that was both unique and fun but also capable of perhaps winning a game. I also don't want to diverge from the main premise too much.

What I NeedTo put it simply, a win condition, or perhaps a better way of winning than what exists currently. Some sort of synergy will also greatly benefit the deck, I'm not a big fan of the artifacts that I have currently but it gave the deck a little bit of synergy as well as just more damage in general.

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Comments

Very cool flavor here.

Since you are heavy into creatures, maybe you could assemble more Overrun effects along with some more utility critters and then combine those with combat tricks and spells that grant you additional combat phases.

For example, Pathbreaker Ibex would let you run goats and overrun.

Terastodon would let you include an elephant that exiles stuff.

Worldspine Wurm + something like Bellowing Tanglewurm, Elderscale Wurm, Engulfing Slagwurm, or Panglacial Wurm would give you a recurring threat and get value.

Triumph of the Hordes and Overrun itself might be good cards to include.

If you need a Biblical god here, Iroas, God of Victory, makes some sense.

Here are that grant you an "additional combat phase" so you could trample out multiple opponents per turn. Tricks like Boros Charm and Temur Battlerage that offer Double Strike might also be good (and enchantments like Berserkers' Onslaught and Rage Reflection), and something like Heroic Intervention could protect your attackers when it's time to alpha strike.

I might revisit the creature list (and maybe trim it to 36 or so), cut the swords, and focus your other spell types on either a) Overrun effects or b) additional combat phase effects.

Finally, check out your mana wheel at the top right of this page. You may want to rebalance your lands to make sure you draw the mana that is most likely to go with the spells you draw. You need a lot more G sources, a few more W sources, many fewer R sources, and a couple fewer U sources. Maybe start by looking at UR lands and swapping them out for more Forests and Plains. Then trim an Island or two and a few Mountains for more Forests and Plains. Then look at ways to make any dual lands you bring in include G. The deck should play more smoothly with a more aligned land base.

Have fun brewing!

January 6, 2018 8:25 a.m.

Hey chadsansing

Thank you for your suggestions, I don't know why I don't already have Overrun in this deck, it was one of many cards which made me think of this theme in the first place. The suggestion for more trample based effects was something I had already considered so the few cards you mentioned really helped.

I didn't even think much of double strike, it looks like both the enchantments you mentioned would pave way for a more late game scenario. The only issue I have with that, is that I believe I would need more ramp. My mid game falls flat if I struggle with either land or creatures.

Both Boros Charm and Heroic Intervention sound like good additions in case of "Destroy all _"effects and it would go really well with Triumph of the Hordes

To make room I'll probably end up getting rid of the more expensive (money wise) creatures, or a pair of animals that both contribute little to success.

Thanks!

January 6, 2018 8:16 p.m.

You bet - have fun!

January 7, 2018 8:35 a.m.




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Date added 1 week
Last updated 2 days
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.96
Tokens 0/1 Insect, 3/3 Elephant
Top rank #18 on 2018-01-10
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