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Planeswalker (3)


If you didn't get it from the title, this is a midrange deck, and is to be played like any other midrange deck: figure out what your opponent is playing, then adjust to deal with the situation.

Resilient to most decks, save for combo and tokens, the key win-cons are Chandra, Torch of Defiance and Vraska, Relic Seeker.
- Deathgorge Scavenger is an absolute monster and very versatile. When it enters, it probably gains you some life, then continues hitting for reasonable damage, or gaining some life while dealing with God-Pharaoh's Gift targets and Earthshaker Khenras.
  • Gifted Aetherborn is again, very versatile. Wrecks Ramunap Red's day as a blocker and provides an early attacker against control.

  • Gonti, Lord of Luxury is a fantastic blocker, plus steals a (hopefully) useful card from your opponent's deck.

  • Noxious Gearhulk is good in any situation, either bringing you back from the brink by killing a creature, gaining life, and providing a blocker, or going offensive by killing their creature, then attacking for 5 damage each turn with menace.

  • Ripjaw Raptor is extremely powerful, being able to generate an extra two or three cards before it dies. Also combos really well with Sweltering Suns.

  • Chandra, Torch of Defiance really needs no explaination. If so, card advantage, damage, ramp, removal, and win-con. Also pairs nicely with Vraska, Relic Seeker's ultimate.

  • Vraska, Relic Seeker is much like Chandra, Torch of Defiance in the sense of utility, being able to protect herself, kill creatures, ramp, and be a win-con on her own.

  • Nissa, Vital Force protects herself, creates a big attacker, and generates card advantage with both her "-" abilities. Very good against attritiony match-ups.

  • Abrade deals with both early-game creatures, Gearhulks, and random artifacts. Also takes care of the treasure that happens to have a Mechanized Production on it.

  • Fatal Push should be obvious.

  • Sweltering Suns to help deal with game 1 aggro. Can also cycle against control.

  • Unlicensed Disintegration is your catch-all, killing everything but Gods. Pairs nicely with Vraska, Relic Seeker's "-3".

  • Vraska's Contempt is mainly to deal with opposing planeswalkers and gods. Also good against God-Pharaoh's Gift and Earthshaker Khenra.

  • Walk the Plank is nice cheap removal that deals with basically everything for 2 mana.

  • Yahenni's Expertise and Fatal Push come in against aggro. 2 Doomfall to help with Ramunap Red and Hazoret the Fervent. Bring out the Nissa, Vital Forces, and 1 each of Chandra, Torch of Defiance and Vraska, Relic Seeker. Noxious Gearhulk come out against Ramunap Red for the Doomfall.

  • Doomfall, Duress, Nissa, Vital Force, and Prowling Serpopard come in against control. Board out Fatal Push, Unlicensed Disintegration, Walk the Plank, and either Abrade or Vraska's Contempt and 1 Noxious Gearhulk depending on the type of deck.

  • Doomfall, Deathgorge Scavenger, and Nissa, Vital Force come in against God-Pharaoh's Gifts. Bring out Sweltering Suns, Fatal Push, and 1 Chandra, Torch of Defiance.

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    Date added 6 years
    Last updated 6 years
    Legality

    This deck is not Standard legal.

    Rarity (main - side)

    10 - 1 Mythic Rares

    26 - 7 Rares

    13 - 4 Uncommons

    3 - 3 Commons

    Cards 60
    Avg. CMC 3.58
    Tokens Emblem Nissa, Vital Force, Pirate 2/2 B, Treasure
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