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B/G Constellation

Standard*

tjbillo


Sideboard


One day, I just grabbed all the enchantment creatures from my various Theros cards and threw a deck together. Surprisingly it stuck to the wall, mostly due to the Constellation mechanic!

Early control is achieved through Thoughtseize, Despise, Brain Maggot. As a new player, the hardest problem is knowing what card to target for discard, and to withstand the withering looks you get when you choose that juicy-looking planeswalker instead of, oh, Courser of Kruphix.

Card draw is not a problem with this deck through Kruphix's Insight, which almost always lands me 3+ enchantment creature cards in the draws from my library, but needs to be avoided in the early game unless in case of emergency--it can disrupt your mana base and your control, as all sorcery and land cards go straight into the graveyard with Kruphix's Insight. Eidolon of Blossoms and Courser of Kruphix together really move your library fast, and the scry lands give you excellent control over what cards pop up next.

Let's talk combat and win conditions! Baleful Eidolon is meant to be the little 1/1 DT engine-that-could. Boon Satyr is the aggressive combat creature, meant to stress and opponent early on. Doomwake Giant is meant to be the real hard-hitter here, with Pharika's mana ability to flood the board with 1/1 DT EC snakes meant to only weaken your opponent's creatures. To be honest though, these win conditions are a bit weak (Doomwake Giant can be pretty easily beaten in combat these days, and the deck has no counterspell or hexproof options), and performance-wise the deck has not been awesome (admittedly, I am also a very very new player).

The sideboard is meant to only increase the number of win conditions, and theoretically could be just thrown right in. Prophet of Kruphix is maybe the only card I feel iffy about here, but the abilities it provides to this deck are great. Grim Guardian is meant to reduce opponent health consistently as EC creatures come in, and Riptide Chimera is meant to bounce your EC creatures back into play, allowing you to reap constellation benefits (card draw, opponent life loss, -1/1 tokens, bouncing another EC). Last but not least, Whip of Erebos is meant to contribute to Nyx Weaver's gameplay, but I could see that only being really used situationally with, say, a Doomwake Giant. Otherwise it makes more sense to use Pharika's mana ability instead.

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So, even before I sat down for FNM, a player asked me to play a casual Standard game, and I agreed. He rolled out a playmat with the words "TOP 8" emblazoned on them, and after I shed some tears of blood, he proceeded to some easy wins on me, but gave me some great feedback.

  • White is out of this deck; instead, splashing in a small bit of blue via Riptide Chimera and Prophet of Kruphix
  • Kruphix's Insight is incredibly useful to this deck, so I've upped that
  • I've also drastically simplified the creatures: --Brain Maggot for early information warfare and card control; Baleful Eidolon for battlefield protection due to DT -- Courser of Kruphix because, well, you kinda can't play without him in Standard these days --Nyx Weaver for graveyard control and utilization of Pharika's ability to trigger Constellation effects (especially with Grim Guardian or Doomwake Giant) --Boon Satyr for aggressive damage against players/creatures/planeswalkers --Doomwake Giant as the finisher/win condition

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

23 - 7 Rares

12 - 4 Uncommons

6 - 4 Commons

Cards 60
Avg. CMC 2.83
Tokens Enchantment Snake 1/1 BG
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