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The main goal here is to ramp out your hydras and then get a practically free Ghalta, Primal Hunger, the hydras work very well as Heroes' Bane work well with left over mana and Primordial Hydra puts the opponent on a clock, with all the threats being created you have Lignify, Beast Within and Mercy Killing to make sure you don't die before you can play your big creatures, when you ramp enough you can also play Elderscale Wurm to make sure you don't to aggro decks that run little to no removal.

Garruk, Primal Hunter is a card that I think would work well in a deck about getting a lot of lands since he can create a lot of 6/6 tokens for us, so as long as he stays and the opponent doesn't clear your tokens then he is an easy win.

Add in 2 Reliquary Towers if you are drawing too many cards and can't play them all

Rampaging Baloths is included because it can create a lot of tokens to either overwhelm your opponent or to protect yourself or your Garruks

Golden Guardian   is a nice card to have in case you have extra mana left over to create a 4/4 with, it can also produce 2 mana to help with the hydras

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

14 - 5 Rares

15 - 2 Uncommons

16 - 0 Commons

Cards 70
Avg. CMC 3.61
Tokens Beast 3/3 G, Elf Warrior 1/1 GW, Golem 4/4 C, Hydra */* G, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G, Wurm 5/5 G, Wurm 6/6 G
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