Description

I have been silently at work on this for a long time. I have been messing around on Cube Cobra.

https://cubecobra.com/cube/list/5d8e15703b499239566287be

The idea is to create a list of a seemingly cards to provide an excellent limited format. Limited playability will be stressed, with a focus on fundamentals; attacking, blocking and two for ones. Legacy cube, this aint. Flashback, Kicker, cycling, and variants of those mechanics will be preferred. So will 'iconic cards.' Commons and uncommons will be prioritized also. WU- There are three play styles in this color pair. There is a very slow classic control archtype, based around card advantage, with wraths, draw spells, and counterspells. Overlapping with this a cycling deck, which has more synergy when you start pushing into Esper or Bant. There is also a tempo deck involving bounce spells, low to the ground creatures, and aggressively costed equipment. WB- This deck is based around life. There are payoffs, like Ajani's Pridemate and Angelic Accord, and there are cards lifelinkers like Vampire Nighthawk and Seraph of Dawn. You can dig into white's token suite to form a sacrifice deck with cards like Blood Host or dig into black's reanimation suite with cards like Vilis, Broker of Blood and Phyrexian Delver to more efficiently spend your life. WR-This color pair is very aggressive but has a lot going on. The primary one is to take creatures with exert, like Gustwalker, and then pair it with equipment or auras that give vigilance, like Avacyn's Collar. There are also methods of untapping, like Puppet Strings and Gideon, Martial Paragon. There is also some use for tokens. WG- This a tokens deck. It is meant to be flexible, having options for all portions of the game. UB- This archtype is a control based around manipulating your draws. You can use cards like Futuresight and pair them with cycling and surveil to consistently ensure the cards you draw are useful. You can combine this with cards like Merfolk Looter and Drake Haven to make the most value. UR- This is a spell slinging archtype, focused on instant and sorcery synergies. There is an aggro/ tempo build with Young Pyromancer and Warfire Javelineer, and a more controlling build, with cards like Slice and Dice and Breath of Darigaaz. UG- Fundamentally a ramp archtype, this deck focuses on landfall, kicker, mana sinks, and untapping your mana sources. You use cards like Grow from the Ashes, to get double value from your Tatyova, Benthic Druid and have mana to kick your Academy Drake. RB- This is a spell recursion archtype, half way between reanimation and spell slinging. Youre looking to combine flashback cards like Firebolt with retrace cards like Syphon Life with burning vengeance, and play cards like recoup and shreds of sanity. RG- This archtype is aggro- midrange strategy, with a focus on kicker and landfall. Prioritize two drops. Untamed Kavu is the best one for you. GB- This is a reanimator archtype. Some token generation is good, for some of your riders, like Victimize and Dread Return. Cycling fatties, like Angel of the God-Pharaoh, and Krosan Tusker have special value for you, but don't afraid of the self mill because the best targets need a little help to get in the hard. Discard, like from Noose Constrictor is also useful, and don't be afraid to trade off resources. This archtype has a multitude of ways to use creatures in the graveyard.

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Cards 360
Date added 3 years
Last updated 3 years